-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- NEWT BLASTER -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ local STATE_HIDE = 1000 local STATE_MOVING = 1001 v.delay = 1 v.moveDelay = 0 v.rangeNode = 0 v.lastWeb = 0 v.fireDelayTime = 0.5 v.fireDelay = v.fireDelayTime v.orient = ORIENT_UP v.myWeb = 0 v.curPoint = -1 v.webPoint = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 16, -- health 2, -- manaballamount 2, -- exp 10, -- money 40, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 -1 ) --entity_setDeathParticleEffect(me, "NewtExplode") entity_initSkeletal(me, "SpiderCrab") entity_setState(me, STATE_IDLE) entity_setCollideRadius(me, 64) entity_scale(me, 1.4, 1.4) --entity_setDropChance(me, 75) v.orient = math.random(4) v.webPoint = entity_getBoneByName(me, "WebPoint") bone_alpha(v.webPoint, 0) entity_setDamageTarget(me, DT_ENEMY_WEB, false) entity_setCullRadius(me, 1024) entity_generateCollisionMask(me) entity_setDeathScene(me, true) entity_setEatType(me, EAT_NONE) end function postInit(me) v.rangeNode = entity_getNearestNode(me, "BOUND") v.myWeb = createWeb() v.curPoint = web_addPoint(v.myWeb) end function songNote(me, note) end v.block = 6 local function isBlocked(x, y) if v.rangeNode ~= 0 then return (isObstructedBlock(x, y, v.block)) or (not node_isPositionIn(v.rangeNode, x, y)) end return (isObstructedBlock(x, y, v.block)) end function update(me, dt) --[[ if v.lastWeb ~= 0 then web_delete(v.lastWeb, 4) v.lastWeb = 0 end ]]-- local speed = 600 if entity_isState(me, STATE_IDLE) then local wx, wy = bone_getWorldPosition(v.webPoint) if v.myWeb ~= 0 and v.curPoint ~= -1 then web_setPoint(v.myWeb, v.curPoint, wx, wy) end if v.delay > 0 then entity_rotate(me, entity_getRotation(me)+180*dt) v.delay = v.delay - dt if v.delay < 0 then v.delay = 0 v.moveDelay = 3 + math.random(4) entity_animate(me, "move", -1) v.orient = math.random(4) end else v.moveDelay = v.moveDelay - dt if v.moveDelay < 0 then v.moveDelay = 0 v.delay = math.random(50)/100.0 + 0.5 entity_animate(me, "idle", -1) if v.myWeb~=0 then if v.curPoint > 8 then web_delete(v.myWeb, 2) v.myWeb = createWeb() end v.curPoint = web_addPoint(v.myWeb, wx, wy) else v.myWeb = createWeb() end else local vx, vy = entity_getNormal(me) vx, vy = vector_setLength(vx, vy, 128) if not isBlocked(entity_x(me)+vx, entity_y(me)+vy) then vx, vy = vector_setLength(vx, vy, speed*dt) entity_setPosition(me, entity_x(me) + vx, entity_y(me) + vy) else v.moveDelay = 0 end end --[[ local check = 128 if v.orient == ORIENT_LEFT then if not isBlocked(entity_x(me)-check, entity_y(me)) then entity_setPosition(me, entity_x(me)-speed*dt, entity_y(me)) else v.orient = v.orient + 1 end elseif v.orient == ORIENT_RIGHT then if not isBlocked(entity_x(me)+check, entity_y(me)) then entity_setPosition(me, entity_x(me)+speed*dt, entity_y(me)) else v.orient = v.orient + 1 end elseif v.orient == ORIENT_DOWN then if not isBlocked(entity_x(me), entity_y(me)+check) then entity_setPosition(me, entity_x(me), entity_y(me)+speed*dt) else v.orient = v.orient + 1 end elseif v.orient == ORIENT_UP then if not isBlocked(entity_x(me), entity_y(me)-check) then entity_setPosition(me, entity_x(me), entity_y(me)-speed*dt) else v.orient = v.orient + 1 end else v.orient = 0 end ]]-- end end entity_clearTargetPoints(me) if not entity_isState(me, STATE_DEATHSCENE) then entity_addTargetPoint(me, bone_getWorldPosition(v.webPoint)) end entity_handleShotCollisionsSkeletal(me) entity_touchAvatarDamage(me, 64, 1, 500) end function hitSurface(me) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_setEntityType(me, ET_ENEMY) entity_animate(me, "idle", LOOP_INF) entity_setColor(me, 1, 1, 1, 0.5) entity_alpha(me, 1, 0.5) elseif entity_isState(me, STATE_DEAD) then shakeCamera(5, 1.5) playSfx("RockHit-Big") web_delete(v.myWeb, 3) v.myWeb = 0 elseif entity_isState(me, STATE_DEATHSCENE) then cam_toEntity(me) local ox = entity_x(me) local oy = entity_y(me) --entity_rotate(me, 180, 1, 0, 0, 1) entity_setPosition(me, entity_x(me), entity_y(me)+1600, 1.5, 0, 0, 1) entity_setStateTime(me, 1.5) wait(1) if chance(100) then spawnIngredient("SpiderEgg", ox, oy) end cam_toEntity(getNaija()) end end function exitState(me) if entity_isState(me, STATE_HIDE) or entity_isState(me, STATE_MOVING) then entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK or damageType == DT_AVATAR_BITE then local nx, ny = entity_getNormal(me) local cx, cy = getLastCollidePosition() local dx = cx-entity_x(me) local dy = cy-entity_y(me) local dot = vector_dot(nx, ny, dx, dy) if dot < 0.9 then --[[ if damageType == DT_AVATAR_BITE then if v.myWeb ~= 0 then v.lastWeb = v.myWeb v.myWeb = 0 end end ]]-- return true end end return false end function dieNormal(me) end