-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.mld = 0.2 v.ld = v.mld v.note = -1 v.excited = 0 v.glow = 0 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setTexture(me, "Wisp") entity_setAllDamageTargets(me, true) entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_setCollideRadius(me, 20) entity_setState(me, STATE_IDLE) entity_addRandomVel(me, 500) v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 2, 2) entity_setHealth(me, 6) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_setUpdateCull(me, 3000) entity_setDamageTarget(me, DT_AVATAR_PET, false) end function dieNormal(me) if chance(5) then spawnIngredient("GlowingEgg", entity_x(me), entity_y(me)) end end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) v.ld = v.ld - dt if v.ld < 0 then v.ld = v.mld local l = createQuad("Naija/LightFormGlow", 13) local r = 1 local g = 1 local b = 1 if v.note ~= -1 then r, g, b = getNoteColor(v.note) r = r*0.5 + 0.5 g = g*0.5 + 0.5 b = b*0.5 + 0.5 end quad_setPosition(l, entity_getPosition(me)) quad_scale(l, 1.5, 1.5) quad_alpha(l, 0) quad_alpha(l, 1, 0.5) quad_color(l, r, g, b) quad_delete(l, 4) quad_color(v.glow, r, g, b, 0.5) end --entity_doCollisionAvoidance(me, dt, 8, 0.2) entity_doCollisionAvoidance(me, dt, 4, 0.8) entity_updateMovement(me, dt) entity_handleShotCollisions(me) --entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500) if v.excited > 0 then v.excited = v.excited - dt if v.excited < 0 then entity_addRandomVel(me, 500) end if entity_isTargetInRange(me, 256) then entity_moveAroundTarget(me, dt, 1000) else entity_moveTowardsTarget(me, dt, 400) end end if not entity_isRotating(me) then entity_rotateToVel(me, 0.2) end quad_setPosition(v.glow, entity_getPosition(me)) end function enterState(me) if entity_isState(me, STATE_IDLE) then elseif entity_isState(me, STATE_DEAD) then quad_delete(v.glow, 1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, n) v.note = n v.excited = 10 --entity_rotate(me, entity_getRotation(me)+360, 0.5, 0, 0, 1) quad_scale(v.glow, 2, 2) quad_scale(v.glow, 4, 4, 0.5, 1, 1, 1) entity_setMaxSpeedLerp(me, 1.25) entity_setMaxSpeedLerp(me, 1, 3) end function songNoteDone(me, note) v.excited = 3 end function song(me, song) end function activate(me) end