-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.ent = 0 v.incut = false function init(me) v.ent = node_getNearestEntity(me, "CreatorForm6") loadSound("creatorform6-die3") end local function flash() fade(1, 0, 1, 1, 1) fade(0, 1, 1, 1, 1) end function update(me, dt) if v.incut then return end v.incut = true if entity_isState(v.ent, STATE_TRANSITION) then local vision = getNode("VISION") local visionNaija = getNode("VISIONNAIJA") local n = getNaija() changeForm(FORM_NORMAL) entity_setInvincible(n) entity_setPosition(v.ent, entity_x(v.ent), entity_y(v.ent), 0.01) disableInput() entity_idle(n) entity_heal(n, 999) watch(1) entity_flipToEntity(n, v.ent) playMusicOnce("EndingPart1") overrideZoom(0.8) overrideZoom(0.7, 5) fade(1, 0.01, 1, 1, 1) fade(0, 5, 1, 1, 1) entity_msg(v.ent, "eye") entity_setAnimLayerTimeMult(v.ent, 0, 1.2) entity_setPosition(v.ent, entity_x(v.ent)+600, entity_y(v.ent), 7) playSfx("creatorform6-die3", 0, 0.2) flash() entity_animate(v.ent, "die1", -1) watch(5) flash() overrideZoom(0.5, 2) entity_msg(v.ent, "neck") watch(3) overrideZoom(0.4, 5) entity_setAnimLayerTimeMult(v.ent, 0, 4) flash() entity_animate(v.ent, "die2", -1) shakeCamera(5, 5) watch(5) overrideZoom(0.3, 9) entity_setAnimLayerTimeMult(v.ent, 0, 0.5) playSfx("creatorform6-die3") flash() entity_animate(v.ent, "die3", 0) shakeCamera(8, 4) watch(4) shakeCamera(15, 4) watch(4) --entity_setStateTime(v.ent, 0.01) fade(1, 0.5, 1,1,1) entity_setState(v.ent, STATE_WAIT) watch(0.5) entity_update(v.ent, 0) entity_setPosition(n, node_x(visionNaija), node_y(visionNaija)) cam_toNode(vision) local kid = node_getNearestEntity(me, "CC_EndOfGame") entity_color(kid, 0, 0, 0) entity_color(n, 0, 0, 0) overrideZoom(1) watch(2) overrideZoom(1) fade(0, 1, 1, 1, 1) watch(3) watch(1) entity_setPosition(kid, entity_x(n)+34, entity_y(n)+8, 4, 0, 0, 1) watch(3) entity_animate(kid, "hug") fade2(1, 2, 1, 1, 1) watch(2) --[[ fade(0, 2, 1,1,1) watch(2) --entity_setStateTime(me, 28 - 22) watch(6) ]]-- entity_setStateTime(v.ent, 0.01) loadMap("eric") --jumpState("credits") end v.incut = false end