-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end

v.n = 0

function init(me)
	setupEntity(me)
	entity_setEntityType(me, ET_ENEMY)
	entity_setTexture(me, "final-mutant-0001")	

	entity_setCollideRadius(me, 20)
	
	entity_setState(me, STATE_IDLE)
	
	entity_setHealth(me, 6)
	
	entity_setDropChance(me, 20, 1)
	entity_scale(me, 0.75, 0.75)
	
	entity_setDeathParticleEffect(me, "TinyRedExplode")
	entity_setUpdateCull(me, 3000)
	
	entity_setMaxSpeedLerp(me, 0.5)
	
	esetv(me, EV_TYPEID, EVT_GATEWAYMUTANT)
end

function postInit(me)
	v.n = getNaija()
	--entity_setTarget(me, v.n)
end

function update(me, dt)
	
	if not entity_hasTarget(me) then
		entity_findTarget(me, 800)
		if entity_hasTarget(me) then
			entity_moveTowardsTarget(me, 1, 500)
		end
	else		
		entity_moveTowardsTarget(me, dt, 800)
		entity_findTarget(me, 2000)
	end
	entity_doEntityAvoidance(me, dt, 32, 1)
	entity_doCollisionAvoidance(me, dt, 4, 0.2)
	entity_updateMovement(me, dt)
	entity_rotateToVel(me, 0, 90)
	
	
	
	entity_handleShotCollisions(me)
	if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.75, 400) then
		entity_moveTowardsTarget(me, 1, -500)
	end
end

function enterState(me)
	if entity_isState(me, STATE_IDLE) then
		entity_animate(me, "idle", -1)
		entity_setMaxSpeed(me, 500)
	end
end

function exitState(me)
end

function damage(me, attacker, bone, damageType, dmg)
	-- eh... not going to happen
	--[[
	if damageType == DT_AVATAR_DUALFORMLI then
		entity_changeHealth(me, -1000)
		return true
	end
	]]--
	return true
end

function animationKey(me, key)
end

function hitSurface(me)
end

function songNote(me, note)
end

function songNoteDone(me, note)
end

function song(me, song)
end

function activate(me)
end

function dieNormal(me)
	--spawnIngredient("RubberyMeat", entity_x(me), entity_y(me))
end