#ifndef BBGE_RENDERGRID_H #define BBGE_RENDERGRID_H #include "Vector.h" #include "DataStructures.h" struct RenderState; enum GridDrawOrder { GRID_DRAW_LRTB = 0, // the default. ignores grid.z GRID_DRAW_LRBT = 1, // Y axis inverted GRID_DRAW_WORLDMAP = 2, // LRTB order, uses grid.z as alpha GRID_DRAW_DEFAULT = GRID_DRAW_LRTB }; enum GridType { GRID_UNDEFINED = 0, GRID_WAVY = 1, GRID_STRIP = 2, // quad is in strip mode GRID_INTERP = 3, // quad is in grid mode }; class RenderGrid { public: RenderGrid(size_t w, size_t h); ~RenderGrid(); void init(size_t w, size_t h); void reset(); void resetWithAlpha(float a); void update(float dt); void render(const RenderState& rs, const Vector& upperLeftTexCoords, const Vector& lowerRightTexCoords) const; void renderDebugPoints(const RenderState& rs) const; void setAlpha(size_t x, size_t y, float a); void setSegs(float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo); void setStripPoints(bool vert, const Vector *points, size_t n); void setFromWavy(const Vector *wavy, size_t len, float width); size_t width() const { return grid.width(); } size_t height() const { return grid.height(); } size_t linearsize() const { return grid.linearsize(); } const Vector *data() const { return grid.data(); } Vector *data() { return grid.data(); } Array2d& array2d() { return grid; } const Array2d& array2d() const { return grid; } static void ResetWithAlpha(Vector* dst, size_t w, size_t h, float alpha); protected: Array2d grid; float gridTimer; float drawGridOffsetX; float drawGridOffsetY; float drawGridModX; float drawGridModY; float drawGridTimeMultiplier; bool drawGridOut; public: unsigned char gridType; // unsigned char to save space unsigned char drawOrder; void render_LRTB(const RenderState& rs, const Vector& upperLeftTexCoords, const Vector& lowerRightTexCoords) const; void render_LRBT(const RenderState& rs, const Vector& upperLeftTexCoords, const Vector& lowerRightTexCoords) const; void render_WithAlpha(const RenderState& rs, const Vector& upperLeftTexCoords, const Vector& lowerRightTexCoords) const; }; #endif