#include "VirtualMouse.h" #include VirtualMouse::VirtualMouse() : buttons(_buttons), pure_buttons(_pure_buttons) , actionToLeft(-1), actionToRight(-1) { } VirtualMouse::update(float dt) { int x, int y; Uint32 mousestate = SDL_GetMouseState(&x, &y); pure_buttons.left = mousestate & SDL_BUTTON_LMASK; pure_buttons.right = mousestate & SDL_BUTTON_MMASK; pure_buttons.middle = mousestate & SDL_BUTTON_RMASK; buttons = pure_buttons; ActionMapper::onUpdate(dt); if(actionToLeft >= 0 && isActing(actionToLeft)) buttons.left = true; if(actionToRight> 0 && isActing(actionToRight)) buttons.right = true; // TODO: controller to mouse? }