#ifndef __FTGLTextureFont__ #define __FTGLTextureFont__ #include "FTFont.h" #include "FTVector.h" #include "FTGL.h" class FTTextureGlyph; /** * FTGLTextureFont is a specialisation of the FTFont class for handling * Texture mapped fonts * * @see FTFont */ class FTGL_EXPORT FTGLTextureFont : public FTFont { public: /** * Open and read a font file. Sets Error flag. * * @param fontFilePath font file path. */ FTGLTextureFont( const char* fontFilePath); /** * Open and read a font from a buffer in memory. Sets Error flag. * * @param pBufferBytes the in-memory buffer * @param bufferSizeInBytes the length of the buffer in bytes */ FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes); /** * Destructor */ virtual ~FTGLTextureFont(); /** * Set the char size for the current face. * * @param size the face size in points (1/72 inch) * @param res the resolution of the target device. * @return true if size was set correctly */ virtual bool FaceSize( const unsigned int size, const unsigned int res = 72); /** * Renders a string of characters * * @param string 'C' style string to be output. */ virtual void Render( const char* string); /** * Renders a string of characters * * @param string wchar_t string to be output. */ virtual void Render( const wchar_t* string); private: /** * Construct a FTTextureGlyph. * * @param glyphIndex The glyph index NOT the char code. * @return An FTTextureGlyph or null on failure. */ inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex); /** * Get the size of a block of memory required to layout the glyphs * * Calculates a width and height based on the glyph sizes and the * number of glyphs. It over estimates. */ inline void CalculateTextureSize(); /** * Creates a 'blank' OpenGL texture object. * * The format is GL_ALPHA and the params are * GL_TEXTURE_WRAP_S = GL_CLAMP * GL_TEXTURE_WRAP_T = GL_CLAMP * GL_TEXTURE_MAG_FILTER = GL_LINEAR * GL_TEXTURE_MIN_FILTER = GL_LINEAR * Note that mipmapping is NOT used */ inline GLuint CreateTexture(); /** * The maximum texture dimension on this OpenGL implemetation */ GLsizei maximumGLTextureSize; /** * The minimum texture width required to hold the glyphs */ GLsizei textureWidth; /** * The minimum texture height required to hold the glyphs */ GLsizei textureHeight; /** *An array of texture ids */ FTVector textureIDList; /** * The max height for glyphs in the current font */ int glyphHeight; /** * The max width for glyphs in the current font */ int glyphWidth; /** * A value to be added to the height and width to ensure that * glyphs don't overlap in the texture */ unsigned int padding; /** * */ unsigned int numGlyphs; /** */ unsigned int remGlyphs; /** */ int xOffset; /** */ int yOffset; }; #endif // __FTGLTextureFont__