-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.door = 0 v.linode = 0 v.doflip = false function init(me) v.door = node_getNearestEntity(me, "sunkendoor") if hasLi() then node_setCursorActivation(me, true) end loadSound("sunkendoor-unlock") loadSound("sunkendoor-open") v.linode = getNode("liopendoor") end function update(me, dt) if v.doflip then local li = getLi() if entity_isfh(li) then entity_fh(li) end --bone_setAnimated(entity_getBoneByName(li, "head"), ANIM_ALL) end end function activate(me) local li = getLi() local n = getNaija() v.doflip = true local fadet = 0.5 local wrench = entity_getBoneByName(li, "wrench") entity_setState(li, STATE_OPEN) if entity_isfh(n) then entity_fh(n) end overrideZoom(1.2, 1) fade2(1, fadet) watch(fadet) entity_setPosition(li, node_x(v.linode), node_y(v.linode)) cam_toEntity(li) entity_setPosition(n, node_x(v.linode)+64, node_y(v.linode)-15) bone_setVisible(wrench, 1) entity_animate(li, "work", 0, 4) if entity_isfh(li) then entity_fh(li) end fade2(0, fadet) watch(fadet) watch(3) --- click playSfx("sunkendoor-unlock") entity_msg(li, "expression", EXPRESSION_SURPRISE) watch(0.8) entity_msg(li, "expression", EXPRESSION_HAPPY) playSfx("sunkendoor-open") entity_setState(v.door, STATE_OPEN) overrideZoom(0.7, 4) watch(1.8) entity_animate(li, "idle", -1) bone_scale(wrench, 0, 0, 1) voiceOnce("Naija_SunkenCityOpened") entity_setState(li, STATE_IDLE) cam_toEntity(n) node_setCursorActivation(me, false) v.doflip = false overrideZoom(0) end