-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.h1 = 0 v.h2 = 0 v.past = 0 v.timer = 0 v.levelAt = 1 v.pastDefault = false v.n = 0 function init(me) v.h1 = getNode("WATERLEVEL_HIGH") v.h2 = getNode("WATERLEVEL_LOW") v.past = getNode("RAISE_WATERLEVEL") v.bossRoom = getNode("NAIJA_ENTER") v.n = getNaija() loadSound("waterlevelchange") end function activate(me) end function update(me, dt) if not isFlag(FLAG_BOSS_SUNWORM, 0) then setWaterLevel(node_y(getNode("ENDWATERLEVEL"))) return end if entity_x(v.n) > node_x(v.past) then if not v.pastDefault then setWaterLevel(node_y(v.h1), 2) v.pastDefault = true end else v.pastDefault = false v.timer = v.timer + dt if v.timer > 7 then playSfx("waterlevelchange") if v.levelAt == 1 then v.levelAt = 2 else v.levelAt = 1 end if v.levelAt == 1 then setWaterLevel(node_y(v.h1), 2) elseif v.levelAt == 2 then setWaterLevel(node_y(v.h2), 2) end v.timer = 0 end end end