-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- get beat up by CC_BeatCat v.n = 0 local function createKid(node) --[[ local x = node_x(node) local y = node_y(node) ]]-- local ent = createEntity("CC_Kid", "", node_getPosition(node)) entity_alpha(ent, 0) entity_alpha(ent, 1, 2) end local function createRockScene(me) createKid(getNode("ROCKKID1")) createKid(getNode("ROCKKID2")) createKid(getNode("ROCKKID3")) createEntity("CC_GetRocked", "", node_getPosition(getNode("CCGETROCKED"))) -- add creator getting whalloped end function init(me) setupEntity(me) entity_initSkeletal(me, "CC_Cat") entity_setState(me, STATE_IDLE) entity_scale(me, 0.5, 0.5) entity_setActivation(me, AT_CLICK, 64, 512) if isFlag(FLAG_SUNKENCITY_PUZZLE, 4) or isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then createRockScene(me) end if getFlag(FLAG_SUNKENCITY_PUZZLE)>5 then -- delete dude end end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then entity_setActivationType(me, AT_CLICK) elseif getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then entity_setActivationType(me, AT_CLICK) else entity_setActivationType(me, AT_NONE) end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function sporesDropped(me, x, y) end function activate(me) if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then setFlag(FLAG_SUNKENCITY_PUZZLE, 4) createRockScene(me) elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then setFlag(FLAG_SUNKENCITY_PUZZLE, 7) -- create head local headNode = getNode("STATUEHEAD") local ent = createEntity("CC_StatueHead", "", node_x(headNode), node_y(headNode)) entity_alpha(ent, 0) entity_alpha(ent, 1, 1) end end