-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- EEL -- ================================================================================================ -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ v.dir = 0 v.switchDirDelay = 0 v.wiggleTime = 0 v.wiggleDir = 1 v.interestTimer = 0 v.colorRevertTimer = 0 v.collisionSegs = 32 v.avoidLerp = 0 v.avoidDir = 1 v.glow = 0 v.glowBone = 0 function init(me) -- oldhealth : 40 setupBasicEntity( me, "", -- texture 6, -- health 1, -- manaballamount 1, -- exp 1, -- money 32, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 90, -- sprite width 90, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2500 -- updateCull -1: disabled, default: 4000 ) entity_setDropChance(me, 50) entity_initHair(me, 64, 8, 32, "DeepEel/Tail") entity_initSkeletal(me, "DeepEel") v.n = getNaija() entity_setTarget(me, v.n) entity_addVel(me, math.random(1000)-500, math.random(1000)-500) entity_setDeathParticleEffect(me, "TinyBlueExplode") entity_setState(me, STATE_IDLE) entity_setDeathScene(me, true) v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 1.5, 1.5) --quad_scale(v.glow, 1.8, 1.8, 1, -1, 1, 1) v.glowBone = entity_getBoneByName(me, "Glow") end function dieNormal(me) if chance(5) then spawnIngredient("GlowingEgg", entity_x(me), entity_y(me)) end end function update(me, dt) if entity_getState(me)==STATE_IDLE then if entity_isEntityInRange(me, v.n, 800) then entity_moveTowardsTarget(me, dt, 500) entity_setMaxSpeedLerp(me, 0.8, 0.5) else entity_setMaxSpeedLerp(me, 1, 0.8) end entity_doEntityAvoidance(me, dt, 32, 0.1) entity_doCollisionAvoidance(me, dt, 10, 0.1) entity_doCollisionAvoidance(me, dt, 4, 0.8) end entity_updateMovement(me, dt) entity_setHairHeadPosition(me, entity_x(me), entity_y(me)) entity_updateHair(me, dt) entity_handleShotCollisionsHair(me, v.collisionSegs) --entity_handleShotCollisions(me) if entity_collideHairVsCircle(me, v.n, v.collisionSegs) then entity_touchAvatarDamage(me, 0, 0.5, 500) end entity_rotateToVel(me) entity_flipToVel(me) quad_setPosition(v.glow, bone_getWorldPosition(v.glowBone)) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_setMaxSpeed(me, 600) entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_DEATHSCENE) then entity_clearVel(me) entity_setStateTime(me, 1.5) for i=32,1,-6 do local x, y = entity_getHairPosition(me, i) spawnParticleEffect("TinyBlueExplode", x, y, 0.2*((32-i)/6.0)) end elseif entity_isState(me, STATE_DEAD) then quad_delete(v.glow) end end function exitState(me) end function hitSurface(me) end function damage(me, attacker, bone, damageType, dmg) entity_setMaxSpeedLerp(me, 3) entity_setMaxSpeedLerp(me, 1,2) return true end function songNote(me, note) end