-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.pullTimer = 1.5 v.dieTimer = 0 v.glow = 0 v.hits = 16 local STATE_BLIND = 1000 local STATE_PULLABLE= 1001 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "eyespiral") entity_setState(me, STATE_IDLE) v.glow = entity_getBoneByName(me, "glow") bone_scale(v.glow, 4, 4, 1) bone_scale(v.glow, 8, 8, 1, -1, 1) bone_alpha(v.glow, 0) bone_rotate(v.glow, 360, 1, -1) entity_setCollideRadius(me, 90) entity_scale(me, 1.5, 1.5) bone_setBlendType(v.glow, BLEND_ADD) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) v.creatorform6 = entity_getNearestEntity(me, "creatorform6") end function update(me, dt) entity_updateMovement(me, dt) if v.dieTimer > 0 then entity_addVel(me, -1000*dt, 0) v.dieTimer = v.dieTimer - dt if v.dieTimer <= 0 then v.dieTimer = 0 entity_msg(v.creatorform6, "eyedied") entity_delete(me) return end end if entity_isState(me, STATE_PULLABLE) then if entity_isBeingPulled(me) then v.pullTimer = v.pullTimer - dt if v.pullTimer <= 0 then entity_msg(v.creatorform6, "eyepopped") entity_setProperty(me, EP_MOVABLE, false) entity_addVel(me, -1000, 0) entity_alpha(me, 0, 2) v.dieTimer = 2 v.pullTimer = 0 end end end entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800) end function enterState(me) if entity_isState(me, STATE_IDLE) then bone_alpha(v.glow, 0, 1) entity_setColor(me, 1, 1, 1, 0.5) entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_BLIND) then --[[ entity_setColor(me, 1, 1, 1) entity_setColor(me, 1, 0.5, 0.5, 0.2, -1, 1) ]]-- bone_alpha(v.glow, 0.5, 1) elseif entity_isState(me, STATE_PULLABLE) then entity_color(me, 0.2, 0.2, 0.2, 3) entity_offset(me, -5, 0) entity_offset(me, 5, 0, 0.04, -1, 1) entity_setProperty(me, EP_MOVABLE, true) end end function exitState(me) if entity_isState(me, STATE_BLIND) then bone_alpha(v.glow, 0, 1) entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) debugLog("hit eyespiral") if entity_isState(me, STATE_BLIND) then bone_damageFlash(entity_getBoneByIdx(me, 0)) v.hits = v.hits - dmg if v.hits <= 0 then entity_setState(me, STATE_PULLABLE) end return false else playNoEffect() end entity_changeHealth(me, 100) return false end function lightFlare(me) if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_BLIND, 6) end end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end