-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.timer = 0 v.flashing = false v.pulled = false function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setTexture(me, "mantis/bomb") entity_setAllDamageTargets(me, false) entity_setCollideRadius(me, 64) entity_setState(me, STATE_IDLE) entity_scale(me, 3, 3) entity_setCanLeaveWater(me, true) entity_setProperty(me, EP_MOVABLE, true) entity_rotate(me, 360, 1, -1) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end local function explode(me) playSfx("mantis-bomb") entity_delete(me) shakeCamera(4, 1) local maxa = 3.14 * 2 local a = 0 while a < maxa do local s = createShot("mantisbomb", me) shot_setAimVector(s, math.sin(a), math.cos(a)) a = a + (3.14*2)/16.0 end end function update(me, dt) entity_updateMovement(me, dt) entity_checkSplash(me) if entity_isUnderWater(me) then entity_setWeight(me, 10) entity_setMaxSpeed(me, 400) else entity_setWeight(me, 400) entity_setMaxSpeed(me, 800) end v.timer = v.timer + dt if v.timer > 5 and not v.flashing then v.flashing = true entity_color(me, 1, 1, 1) entity_color(me, 1, 0.0, 0.0, 0.1, -1, 1) entity_offset(me, -10, 0) entity_offset(me, 10, 0, 0.05, -1, 1) end if v.timer > 10 then explode(me) return end if entity_isBeingPulled(me) then v.pulled = true end if not entity_isBeingPulled(me) and v.pulled then v.pulled = false local vx = entity_velx(me) local vy = entity_vely(me) entity_clearVel(me) entity_addVel(me, vx*0.25, vy*0.25) entity_addVel(me, 0, 50) end if not entity_isBeingPulled(me) then if entity_touchAvatarDamage(me, entity_getCollideRadius(me, 3), 3, 1000, 0.5) then explode(me) return end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) end function msg(me, msg) if msg == "exp" then explode(me) end end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end