-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.dir = 0 local STATE_FLYING = 1000 local STATE_FALLING = 1001 v.inity = 0 v.drownTimer = 0 v.drownTime = 6 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "Parrot") --entity_setAllDamageTargets(me, true) --entity_setEntityLayer(me, 0) entity_setCollideRadius(me, 32) entity_setHealth(me, 5) entity_setState(me, STATE_FLYING) entity_setCanLeaveWater(me, true) entity_setMaxSpeed(me, 800) entity_scale(me, 0.8, 0.8) entity_setDeathParticleEffect(me, "ParrotHit") end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) v.inity = entity_y(me) end function update(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 1000, 0) if entity_isState(me, STATE_FLYING) then if v.dir == 0 then entity_addVel(me, -800*dt, 0) else entity_addVel(me, 800*dt, 0) end entity_flipToVel(me) end if not entity_isState(me, STATE_IDLE) then entity_updateMovement(me, dt) --entity_setPosition(me, entity_x(me), v.inity, 0) end if entity_isUnderWater(me) then if not entity_isState(me, STATE_FALLING) then entity_setState(me, STATE_FALLING) end v.drownTimer = v.drownTimer + dt if v.drownTimer > v.drownTime then entity_damage(me, me, 999) end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_FLYING) then entity_animate(me, "fly", -1) entity_setWeight(me, 0) elseif entity_isState(me, STATE_FALLING) then entity_setWeight(me, 300) entity_addVel(me, -entity_velx(me)/2, 400) entity_setMaxSpeedLerp(me, 2, 0.1) entity_rotate(me, 160, 2, 0, 0, 1) entity_animate(me, "idle", -1) --spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me)) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) if attacker == me then return true end --debugLog(string.format("parrot health: %d", entity_getHealth(me))) spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me)) if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -50) return true elseif damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK or damageType == DT_CRUSH then entity_setState(me, STATE_FALLING) spawnParticleEffect("ParrotHit", entity_x(me), entity_y(me)) return true end return false end function animationKey(me, key) end function hitSurface(me) if v.dir == 0 then v.dir = 1 else v.dir = 0 end end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end