-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- P E T D U M BO local STATE_ATTACKPREP = 1000 local STATE_ATTACK = 1001 v.lungeDelay = 0 v.spinDir = -1 v.rot = 0 v.shotDrop = 0 v.glow = 0 function init(me) setupBasicEntity( me, "", -- texture 4, -- health 1, -- manaballamount 1, -- exp 1, -- money 4, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 90, -- sprite width 90, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1, -- updateCull -1: disabled, default: 4000 1 ) entity_initSkeletal(me, "Dumbo") entity_setDeathParticleEffect(me, "TinyBlueExplode") v.lungeDelay = 1.0 entity_scale(me, 0.6, 0.6) v.rot = 0 esetv(me, EV_LOOKAT, 0) esetv(me, EV_ENTITYDIED, 1) esetv(me, EV_TYPEID, EVT_PET) for i=DT_AVATAR,DT_AVATAR_END do entity_setDamageTarget(me, i, false) end --[[ entity_color(me, 1, 1, 1) entity_color(me, 0.6, 0.6, 0.6, 0.5, -1, 1) ]]-- bone_setSegs(entity_getBoneByName(me, "Body"), 2, 16, 0.3, 0.3, -0.03, 0, 6, 1) entity_initEmitter(me, 0, "DumboGlow") entity_startEmitter(me, 0) entity_setDeathSound(me, "") end function postInit(me) v.n = getNaija() end function update(me, dt) if getPetPower()==1 then entity_setColor(me, 1, 0.5, 0.5, 0.1) else entity_setColor(me, 1, 1, 1, 1) end v.glow = createQuad("Naija/LightFormGlow", 13) quad_scale(v.glow, 5 + (getPetPower()*8), 5 + (getPetPower()*8)) if not isInputEnabled() or not entity_isUnderWater(v.n) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.3) entity_alpha(me, 0, 0.1) entity_stopEmitter(me, 0) return else entity_alpha(me, 1, 0.1) entity_startEmitter(me, 0) end local naijaUnder = entity_y(v.n) > getWaterLevel() if naijaUnder then if entity_y(me)-32 < getWaterLevel() then entity_setPosition(me, entity_x(me), getWaterLevel()+32) end else if entity_isState(me, STATE_FOLLOW) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.1) end end if entity_isState(me, STATE_FOLLOW) then v.rot = v.rot + dt*0.2 if v.rot > 1 then v.rot = v.rot - 1 end local dist = 100 local t = 0 local x = 0 local y = 0 if avatar_isRolling() then dist = 90 v.spinDir = -avatar_getRollDirection() t = v.rot * 6.28 else t = v.rot * 6.28 end if not entity_isEntityInRange(me, v.n, 1024) then entity_setPosition(me, entity_getPosition(v.n)) end local a = t x = x + math.sin(a)*dist y = y + math.cos(a)*dist if naijaUnder then entity_setPosition(me, entity_x(v.n)+x, entity_y(v.n)+y, 0.6) end --entity_handleShotCollisions(me) end if v.glow ~= 0 then if entity_isInDarkness(me) then quad_alpha(v.glow, 1, 0.5) else quad_alpha(v.glow, 0, 0.5) end end quad_setPosition(v.glow, entity_getPosition(me)) quad_delete(v.glow, 0.1) v.glow = 0 end function entityDied(me, ent) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_FOLLOW) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_DEAD) then if v.glow ~= 0 then quad_delete(v.glow) v.glow = 0 end end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function hitSurface(me) end function shiftWorlds(me, old, new) end