-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- R A S P B E R R Y -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.fireDelay = 2 v.moveTimer = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "wallshooter", -- texture 4, -- health 2, -- manaballamount 2, -- exp 1, -- money 34, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_setEatType(me, EAT_FILE, "Raspberry") entity_scale(me, 0.75, 0.75) entity_setDropChance(me, 25) entity_clampToSurface(me) entity_setDeathParticleEffect(me, "PurpleExplode") entity_setSegs(me, 2, 16, 0.6, 0.6, -0.028, 0, 6, 1) esetv(me, EV_WALLOUT, 12) esetvf(me, EV_CLAMPTRANSF, 0.2) end function update(me, dt) if eisv(me, EV_CLAMPING, 0) then -- dt, pixelsPerSecond, climbHeight, outfromwall -- out: 24 entity_moveAlongSurface(me, dt, 40, 6) entity_rotateToSurfaceNormal(me, 0.1) -- entity_rotateToSurfaceNormal(0.1) v.moveTimer = v.moveTimer + dt if v.moveTimer > 10 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then -- dmg, mxspd, homing, numsegs, out entity_doGlint(me, "Particles/PurpleFlare") --entity_fireAtTarget(me, "Purple", 1, 400, 200, 3, 64) local nx, ny = entity_getNormal(me) nx, ny = vector_setLength(nx, ny, 48) local s = createShot("Raspberry", me, entity_getTarget(me), entity_x(me)+nx, entity_y(me)+ny) --shot_setAimVector(s, ) --[[ shot_setAimVector(s, entity_getNormal(me)) shot_setOut(s, 64) shot_setAimVector(s, ]]-- v.fireDelay = 5 end end end end entity_handleShotCollisions(me) if entity_touchAvatarDamage(me, entity_getCollideRadius(me)+10, 0.5, 500) then avatar_fallOffWall() end if isObstructed(entity_x(me), entity_y(me)) then entity_adjustPositionBySurfaceNormal(me, 1) end end function dieNormal(me) end --[[ function diedFrom(attacker, damageType) if damageType ~= DT_AVATAR_BITE then spawnIngredient("RubberyMeat", entity_getPosition(me)) end end ]]-- function enterState(me) if entity_getState(me)==STATE_IDLE then end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_AVATAR_BITE or attacker == me then entity_changeHealth(me, -99) end return true end function exitState(me) end function hitSurface(me) end