-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- SPORE SEED v.growEmitter = 0 v.done = false v.lifeTime = 0 function init(me) setupEntity(me) entity_setTexture(me, "Naija/Thorn") --[[ entity_setWidth(me, 64) entity_setHeight(me, 512) ]]-- entity_setEntityLayer(me, -1) entity_initEmitter(me, v.growEmitter, "SporeSeedGrow") entity_setCollideRadius(me, 0) entity_setState(me, STATE_IDLE) entity_setInternalOffset(me, 0, -128) v.lifeTime = 5 entity_alpha(me, 0) entity_alpha(me, 1, 0.1) entity_scale(me, 1, 0) entity_scale(me, 1, 1, 0.5, 0, 0, 1) entity_clampToSurface(me) end function postInit(me) entity_rotateToSurfaceNormal(me) end function songNote(me, note) end function update(me, dt) if not v.done then v.lifeTime = v.lifeTime - dt if v.lifeTime < 0 then entity_delete(me, 0.2) v.done = true end local sx, sy = entity_getScale(me) local len = 256*sy local x1, y1 = entity_getPosition(me) local fx, fy = entity_getNormal(me) local x2 = x1 + fx*len local y2 = y1 + fy*len local ent = getFirstEntity() while ent~=0 do if entity_getEntityType(ent) ~= ET_NEUTRAL and ent ~= me and entity_isDamageTarget(ent, DT_AVATAR_VINE) then local dmg = 0.5 if entity_getEntityType(ent)==ET_AVATAR and isForm(FORM_NATURE) then dmg = 0 end if entity_collideCircleVsLine(ent, x1,y1,x2,y2,16) then if dmg ~= 0 then entity_damage(ent, me, 0.5, DT_AVATAR_VINE) end end end ent = getNextEntity() end end end function hitSurface(me) end function enterState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function exitState(me) end