/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-01 // Updated : 2010-12-13 // Licence : This source is under MIT License // File : glm/ext.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef glm_ext #define glm_ext #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)) # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED # pragma message("GLM: All extensions included (not recommanded)") #endif//GLM_MESSAGES #include "./gtc/half_float.hpp" #include "./gtc/matrix_access.hpp" #include "./gtc/matrix_integer.hpp" #include "./gtc/matrix_inverse.hpp" #include "./gtc/matrix_transform.hpp" #include "./gtc/quaternion.hpp" #include "./gtc/swizzle.hpp" #include "./gtc/type_precision.hpp" #include "./gtc/type_ptr.hpp" #include "./gtx/associated_min_max.hpp" #include "./gtx/bit.hpp" #include "./gtx/closest_point.hpp" #include "./gtx/color_cast.hpp" #include "./gtx/color_space.hpp" #include "./gtx/color_space_YCoCg.hpp" #include "./gtx/compatibility.hpp" #include "./gtx/component_wise.hpp" #include "./gtx/epsilon.hpp" #include "./gtx/euler_angles.hpp" #include "./gtx/extend.hpp" #include "./gtx/extented_min_max.hpp" #include "./gtx/fast_exponential.hpp" #include "./gtx/fast_square_root.hpp" #include "./gtx/fast_trigonometry.hpp" #include "./gtx/gradient_paint.hpp" #include "./gtx/handed_coordinate_space.hpp" #include "./gtx/inertia.hpp" #include "./gtx/int_10_10_10_2.hpp" #include "./gtx/integer.hpp" #include "./gtx/intersect.hpp" #include "./gtx/log_base.hpp" #include "./gtx/matrix_cross_product.hpp" #include "./gtx/matrix_interpolation.hpp" #include "./gtx/matrix_major_storage.hpp" #include "./gtx/matrix_operation.hpp" #include "./gtx/matrix_query.hpp" #include "./gtx/mixed_product.hpp" #include "./gtx/multiple.hpp" #include "./gtx/noise.hpp" #include "./gtx/norm.hpp" #include "./gtx/normal.hpp" #include "./gtx/normalize_dot.hpp" #include "./gtx/number_precision.hpp" #include "./gtx/ocl_type.hpp" #include "./gtx/optimum_pow.hpp" #include "./gtx/orthonormalize.hpp" #include "./gtx/perpendicular.hpp" #include "./gtx/polar_coordinates.hpp" #include "./gtx/projection.hpp" #include "./gtx/quaternion.hpp" #include "./gtx/random.hpp" #include "./gtx/raw_data.hpp" #include "./gtx/reciprocal.hpp" #include "./gtx/rotate_vector.hpp" #include "./gtx/spline.hpp" #include "./gtx/std_based_type.hpp" #include "./gtx/string_cast.hpp" #include "./gtx/transform.hpp" #include "./gtx/transform2.hpp" #include "./gtx/ulp.hpp" #include "./gtx/unsigned_int.hpp" #include "./gtx/vec1.hpp" #include "./gtx/vector_access.hpp" #include "./gtx/vector_angle.hpp" #include "./gtx/vector_query.hpp" #include "./gtx/verbose_operator.hpp" #include "./gtx/wrap.hpp" #if(GLM_ARCH & GLM_ARCH_SSE2) # include "./gtx/simd_vec4.hpp" # include "./gtx/simd_mat4.hpp" #endif #include "./virtrev/xstream.hpp" //const float goldenRatio = 1.618033988749894848f; //const float pi = 3.141592653589793238f; #endif //glm_ext