-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.doit = true v.doexit = true function init() if v.doit then local n = getNaija() shakeCamera(2, 100) local fadeNode = getNode("FADE") setCameraLerpDelay(0.0001) entity_heal(n, 999) overrideZoom(0.7) toggleDamageSprite(false) setInvincible(n, true) esetv(n, EV_LOOKAT, false) entity_warpToNode(n, getNode("naija1")) entity_animate(n, "sleep", -1) entity_fh(n) local li = getLi() if li == 0 then li = createEntity("Li", "") end entity_setState(li, STATE_CARRIED, -1, 1) entity_warpToNode(li, getNode("li1")) entity_animate(li, "sleep", -1) watch(0.2) setCameraLerpDelay(3) fade2(0, 1, 1, 1, 1) fadeIn(1) watch(1) entity_animate(n, "slowWakeUp") while entity_isAnimating(n) do watch(FRAME_TIME) end entity_idle(n) cam_toEntity(li) watch(2) fade2(1, 1, 1, 1, 1) watch(1) -- help out li setCameraLerpDelay(0.0001) watch(0.1) entity_warpToNode(n, getNode("helpli")) fade2(0, 0.5, 1, 1, 1) entity_animate(n, "helpli") watch(3) fade2(1, 1, 1, 1, 1) watch(1) -- hug part setCameraLerpDelay(0.0001) shakeCamera(5, 100) local node = getNode("START") entity_setPosition(n, node_x(node), node_y(node)) cam_toEntity(n) entity_setPosition(li, entity_x(n)+24, entity_y(n)) entity_animate(li, "idle", -1) entity_rotate(li, 0) local node2 = getNode("END") entity_setState(li, STATE_CARRIED, -1, 1) --[[ entity_setPosition(n, node_x(node)-400, node_y(node)) entity_setPosition(n, node_x(node), node_y(node), -500, 0, 0, 1) ]]-- entity_flipToEntity(n, li) entity_flipToEntity(li, n) --entity_fh(li) entity_animate(li, "hugnaija") entity_animate(n, "hugli", -1, 4) watch(0.2) fade2(0, 1, 1, 1, 1) fadeIn(1) watch(1) watch(0.5) entity_animate(n, "look45", -1, 7) watch(0.5) entity_setPosition(n, node_x(node2), node_y(node2), -1100, 0, 0, 1) entity_setPosition(li, node_x(node2)+24, node_y(node2), -1100, 0, 0, 1) watch(0.5) entity_animate(li, "look45", -1, 2) watch(0.5) while not node_isEntityIn(fadeNode, n) do watch(FRAME_TIME) end fade2(1, 1, 1, 1, 1) watch(1) watch(5) setInvincible(n, false) setCameraLerpDelay(0) --playMusic("theend") if v.doexit then watch(2) fade3(1, 5) watch(5) fade2(1, 0.1) fade3(0, 0.1) watch(1) setOverrideMusic("theend") playMusic("theend") setFlag(FLAG_ENDING, ENDING_NAIJACAVE) loadMap("songcave") else shakeCamera(0,0) fade2(0, 0) end --jumpState("Credits") --fade2(0, 1) end end