-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.doScene = true v.debugEnd = false function init() fade2(0, 1, 1, 1, 1) loadSound("mother") loadSound("proploop") loadSound("airship-engineloop") loadSound("airship-boost") loadSound("airship-onboard") if v.doScene then local ship = getEntity("airship") local start = getNode("naijastart") local l1 = getNode("l1") local lu = getEntity("lucien") entity_setPosition(getNaija(), node_x(start), node_y(start)) local camDummy = createEntity("Empty") overrideZoom(1.2) entity_animate(lu, "crystal", -1) cam_toNode(l1) watch(1) entity_animate(lu, "crystal", -1) playMusicOnce("lucien") watch(4) overrideZoom(0.9, 10) fade(0, 3) watch(3) spawnParticleEffect("spiritbeacon", node_x(l1), node_y(l1)) playSfx("spirit-beacon") watch(0.5) entity_animate(lu, "idle", -1) playSfx("spirit-return") watch(0.5) playSfx("mother") --centerText("...mother...") watch(2) fade(1, 3) watch(3) --centerText("") cam_toNode(getNode("ship")) watch(2) overrideZoom(0.9) overrideZoom(0.6, 10) local sfx = playSfx("proploop", 0, 0.1) fade(0, 3) watch(3) watch(3) fade(1, 3) watch(3) fadeSfx(sfx, 3) cam_toNode(getNode("l2")) watch(1) overrideZoom(1.0, 10) fade(0, 3) watch(3) watch(3) fade(1, 3) watch(3) watch(4) cam_toEntity(ship) -- get out of water watch(2) playSfx("splash-outof") watch(1) playSfx("airship-onboard") watch(2.2) local engineLoop = playSfx("airship-engineloop", 0, 0.4) entity_fh(lu) entity_animate(lu, "fly", -1) entity_msg(ship, "attach", lu) watch(1) playMusicOnce("flyaway") overrideZoom(0.55) overrideZoom(0.3, 30) local flyNode = getNode("fly") entity_setPosition(ship, node_x(flyNode), node_y(flyNode), 30, 0, 0, 1) sfx = playSfx("proploop", 0, 0.2) playSfx("airship-boost") local node = getNode("airshipboost") spawnParticleEffect("tinyredexplode", node_x(node), node_y(node)) fade(0, 3) watch(3) watch(6) fadeSfx(sfx, 20) fadeSfx(engineLoop, 20) watch(4) centerText("To Be Continued...") watch(4) fade(1, 4) watch(4) fade2(1, 1, 0, 0, 0) watch(4) if v.debugEnd then fade(0, 1) cam_toEntity(getNaija()) else setFlag(FLAG_SKIPSECRETCHECK, 1) loadMap("thirteenlair") end end end