-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end function init() if isStory(0) then entity_warpToNode(getNaija(), getNode("NAIJASTART")) end local doTrailerIntro = false -- turn into watchFadeIn? local n = getNaija() if isFlag(FLAG_ENDING, ENDING_SECRETCAVE) then local li = getLi() if li ~= 0 then entity_setPosition(li, 0, 0) entity_alpha(li, 0) end local camNode = getNode("CAM1") local camNode2 = getNode("CAM2") local camNode3 = getNode("CAM3") local camNode4 = getNode("NAIJASTART") local camDummy = createEntity("Empty") entity_warpToNode(camDummy, camNode) setCameraLerpDelay(0) cam_toEntity(camDummy) entity_animate(n, "sitBack", LOOP_INF) overrideZoom(0.6) entity_setPosition(camDummy, node_x(camNode), node_y(camNode)) watch(0.5) setCameraLerpDelay(1) watch(0.5) fadeIn(3) fade2(0, 1, 1, 1, 1) voice("naija_endingpart1d") watch(0.5) entity_setPosition(camDummy, node_x(camNode3), node_y(camNode3)) entity_setPosition(camDummy, node_x(camNode4), node_y(camNode4), -200, 0, 0, 1) while entity_isInterpolating(camDummy) do watch(FRAME_TIME) end local bits = 6.0/FRAME_TIME for i=1,bits do overrideZoom(1, 6) watch(FRAME_TIME) setCameraLerpDelay(1.0 - (i/bits)) end watchForVoice() voice("naija_endingpart1e") cam_toEntity(n) watchForVoice() watch(1) fadeOutMusic(10) fade2(1, 8, 0, 0, 0) watch(8) watch(2) watch(1) stopMusic() setFlag(FLAG_ENDING, ENDING_DONE) jumpState("Credits") elseif isStory(0) then setCutscene(1, 1) learnSong(SONG_SHIELD) setStory(1) local camNode = getNode("CAM1") local camNode2 = getNode("CAM2") local camNode3 = getNode("CAM3") local camNode4 = getNode("NAIJASTART") local camDummy = createEntity("Empty") entity_warpToNode(camDummy, camNode) setCameraLerpDelay(0) cam_toEntity(camDummy) if doTrailerIntro then entity_animate(n, "trailerIntroAnim1", LOOP_INF) else entity_animate(n, "sitBack", LOOP_INF) end --watch(1) --debugLog("end of streaming voice") --watch(0.5) overrideZoom(0.6) entity_setPosition(camDummy, node_x(camNode), node_y(camNode)) watch(0.5) setCameraLerpDelay(1) watch(0.5) fadeIn(3) voice("Naija_VerseCave") watch(0.5) entity_setPosition(camDummy, node_x(camNode2), node_y(camNode2), -200, 0, 0, 1) while entity_isInterpolating(camDummy) do watch(FRAME_TIME) end --[[ entity_swimToNode(camDummy, camNode2, SPEED_SLOW) entity_watchForPath(camDummy) ]]-- entity_setPosition(camDummy, node_x(camNode3), node_y(camNode3), -200, 0, 0, 1) while entity_isInterpolating(camDummy) do watch(FRAME_TIME) end entity_setPosition(camDummy, node_x(camNode4), node_y(camNode4), -200, 0, 0, 1) while entity_isInterpolating(camDummy) do watch(FRAME_TIME) end local bits = 6.0/FRAME_TIME for i=1,bits do overrideZoom(1, 6) watch(FRAME_TIME) setCameraLerpDelay(1.0 - (i/bits)) end cam_toEntity(getNaija()) watch(2) --entity_animate(n, "getUpFromSitBack") if doTrailerIntro then entity_animate(n, "trailerIntroAnim2") while entity_isAnimating(n) do watch(FRAME_TIME) end watch(2) else entity_animate(n, "getUpFromSitBack") end watch(2.5) --entity_setPosition(n, entity_x(n)+20, entity_y(n)+150, 1.4, 1) entity_moveToNode(n, getNode("OFFROCK"), SPEED_VERYSLOW) entity_watchForPath(n) overrideZoom(0) if isPlat(PLAT_MAC) then setControlHint(getStringBank(81), 1, 0) else setControlHint(getStringBank(61), 1, 0) end pickupGem("Naija-Token", 1) setCutscene(0) --[[ pickupGem("PieceGreen", 1) pickupGem("PieceRed", 1) pickupGem("PieceTeal", 1) pickupGem("PyramidYellow", 1) pickupGem("PyramidPurple", 1) ]]-- else fadeIn(1) watch(1) end end