-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.spawned = false v.dad = 0 v.mom = 0 v.door = 0 v.didInit = false function init(me) v.door = node_getNearestEntity(me, "EnergyDoor") v.dad = getEntity("SunkenDad") v.mom = getEntity("SunkenMom") toggleSteam(false) --[[ if isFlag(FLAG_SUNKENCITY_BOSS, 1) then entity_delete(v.dad) entity_delete(v.mom) return end ]]-- end function update(me, dt) if isFlag(FLAG_SUNKENCITY_BOSS, 1) then return end if entity_isState(v.dad, STATE_DEATHSCENE) then setFlag(FLAG_SUNKENCITY_BOSS, 1) entity_setState(v.door, STATE_OPEN) end if not v.spawned and getFlag(FLAG_SUNKENCITY_PUZZLE) == SUNKENCITY_CLAYDONE then debugLog("starting boss fight") shakeCamera(5, 3) playSfx("sunkendad-breakout") toggleSteam(true) setFlag(FLAG_SUNKENCITY_PUZZLE, SUNKENCITY_BOSSFIGHT) local dadSpawn = getNode("DADSPAWN") local momSpawn = getNode("MOMSPAWN") entity_setPosition(v.dad, node_x(dadSpawn), node_y(dadSpawn)) entity_setPosition(v.mom, node_x(momSpawn), node_y(momSpawn)) entity_setState(v.dad, STATE_START) entity_setState(v.mom, STATE_START) if not entity_isState(v.door, STATE_CLOSED) then entity_setState(v.door, STATE_CLOSE) end playMusic("sunken") end --[[ if not v.spawned then if node_isEntityIn(me, getNaija()) then entity_setState(v.dad, STATE_START) entity_setState(v.mom, STATE_START) entity_setState(v.door, STATE_CLOSE) v.spawned = true end end ]]-- end