/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #include #include #include #include "ActionInput.h" class ActionMapper; class Event; class ActionSet { public: void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state); void importAction(ActionMapper *mapper, const std::string &name, int actionID); void clearActions(); ActionInput *addActionInput(const std::string &name); //void loadAction(const std::string &name, int inputCode, InputSetType set); //void loadAction(const std::string &name, const std::vector &inputCodes, InputSetType set=INPUTSET_GENERAL); ActionInput *getActionInputByName(const std::string &name); ActionInputSet inputSet; std::string insertInputIntoString(const std::string &string); };