/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "DebugFont.h" DebugFont::DebugFont(int initSz, const std::string &initText) : RenderObject() { align = ALIGN_LEFT; followCamera = 1; fontDrawSize = 5; textWidth = 800; if (initSz) { setFontSize(initSz); } if (!initText.empty()) { setText(initText); } } void DebugFont::setWidth(int width) { textWidth = width; } void DebugFont::setFontSize(int sz) { fontDrawSize = sz; } void DebugFont::formatText() { std::string text; text = this->text; lines.clear(); std::string currentLine; int lastSpace = -1; int currentWidth = 0; int alignWidth = 0; for (int i = 0; i < text.size(); i++) { currentWidth += fontDrawSize; if (currentWidth > textWidth || text[i] == '\n') { if (text[i] == '\n') { lastSpace = i; } lines.push_back(text.substr(0, lastSpace)); int tsz = text.size(); text = text.substr(lastSpace+1, tsz); i = 0; alignWidth = currentWidth; currentWidth = 0; lastSpace = 0; continue; } if (text[i] == ' ') { lastSpace = i; } } if (alignWidth == 0) alignWidth = currentWidth; if (!text.empty() && (text.size() > 1 || text[0] != ' ')) { lines.push_back(text); } } void DebugFont::setText(const std::string &text) { this->text = text; formatText(); } void DebugFont::onRender() { const float vspc = 1.5; #ifdef BBGE_BUILD_OPENGL for (int i = 0; i < lines.size(); i++) { //float width = (lines[i].size()-1) * fontDrawSize * 1.4f * 0.75f; float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f; if (align == ALIGN_CENTER) { glTranslatef(-width*0.5f, 0, 0); } glColor4f(0,0,0,alpha.x*alphaMod); core->print(1, (i * vspc*fontDrawSize)+1, (char*)(lines[i].c_str()), fontDrawSize); glColor4f(color.x,color.y,color.z,alpha.x*alphaMod); core->print(0, (i * vspc*fontDrawSize), (char*)(lines[i].c_str()), fontDrawSize); if (align == ALIGN_CENTER) { glTranslatef(width*0.5f, 0, 0); } } #endif } void DebugFont::setAlign(Align align) { this->align = align; } #include "../BBGE/Quad.h" DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain) : RenderObject(), label(0), highlight(0), quitMain(quitMain), receiver(receiver), buttonID(buttonID) { if (bgWidth == 0) bgWidth = 150; if (fsize == 0) fsize = 22; int szw = bgWidth; highlight = new Quad(); highlight->setWidthHeight(szw, fsize); highlight->position = Vector(szw*0.5f, 0); highlight->alpha = 0.5; addChild(highlight, PM_POINTER); label = new DebugFont(float(fsize)/3.0f, "DebugButton"); label->position = Vector(20, 0); addChild(label, PM_POINTER); md = false; followCamera = 1; } void DebugButton::onUpdate(float dt) { RenderObject::onUpdate(dt); if (alpha.x < 1) return; bool doit = false; if (highlight->isCoordinateInsideWorld(core->mouse.position) && ((!md) || (md && !core->mouse.buttons.left))) { highlight->color.interpolateTo(Vector(1, 1, 1), 0.1); if (core->mouse.buttons.left && !md) md = true; else if (md && !core->mouse.buttons.left) { doit = true; md = false; } if (doit) { if (quitMain) core->quitNestedMain(); event.call(); if (receiver) receiver->buttonPress(this); } } else { if (md && !core->mouse.buttons.left) { md = false; } highlight->color.interpolateTo(Vector(0,0,0), 0.1); } }