/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once #ifdef BBGE_BUILD_WINDOWS #define WIN32_LEAN_AND_MEAN #include #ifdef _MSC_VER #define strtof (float)strtod #define snprintf _snprintf #endif #endif #include "BBGECompileConfig.h" #ifdef BBGE_BUILD_WINDOWS //#include "iprof/prof.h" //#define BBGE_PROF(x) Prof(x) #define BBGE_PROF(x) /* //#ifdef BBGE_BUILD_DIRECTX #define DIRECTINPUT_VERSION 0x0800 #include //#endif */ #else #define BBGE_PROF(x) #endif #ifdef BBGE_BUILD_GLFW #include #include "glext.h" //#include "glext.h" #elif BBGE_BUILD_DIRECTX #if defined(BBGE_BUILD_X360) && !defined(BBGE_BUILD_WINDOWS) #include #include #endif // _XBOX #if defined(BBGE_BUILD_X360) && defined(BBGE_BUILD_WINDOWS) // Using the win32\ path prefix on the D3D include files makes sure that the Xbox 360 // version of D3D is used, not the DirectX SDK version. #include #include #pragma warning(disable:4100) #include "XTLOnPC.h" #endif // _PC #if defined(BBGE_BUILD_X360) #include #include #include #include #include #endif #endif #ifdef BBGE_BUILD_SDL #include "SDL.h" #undef main // SDL defines main to SDL_main. This is the only place where SDL.h is included, so this is ok. #endif #if defined(BBGE_BUILD_OPENGL) #define GL_GLEXT_LEGACY 1 #include "gl.h" #include "glext.h" #endif #ifdef _MSC_VER #pragma warning(disable:4786) #pragma warning(disable:4005) #pragma warning(disable:4305) #pragma warning(disable:4018) // signed/unsigned mismatch #pragma warning(disable:4244) // conversion from types with possible loss of data #pragma warning(disable:4800) // forcing value to bool 'true' or 'false (performance warning) //W4 #pragma warning(disable:4100) // unreferenced formal parameter #pragma warning(disable:4505) // unreferenced local function has been removed #pragma warning(disable:4702) // unreachable code #pragma warning(disable:4127) // conditional expression is constant #pragma warning(disable:4706) // assignment within conditional expression #pragma warning(disable:4389) // signed/unsigned mismatch #pragma warning(disable:4189) // UqqqqSEFUL: local variable is initialized but not referenced #endif #include #include #include #include #include #include #include #include #include //#include #include "Rect.h" #include "math.h" enum Align { ALIGN_CENTER=0, ALIGN_LEFT }; enum Direction { DIR_NONE = -1, DIR_UP = 0, DIR_DOWN = 1, DIR_LEFT = 2, DIR_RIGHT = 3, DIR_UPLEFT = 4, DIR_UPRIGHT = 5, DIR_DOWNLEFT = 6, DIR_DOWNRIGHT = 7, DIR_MAX = 8 }; #include "Event.h" #include "Vector.h" #define FOR_ALL(object, type, object_iterator)\ {\ for (type::iterator object_iterator = object.begin(); object_iterator != object.end(); ++object_iterator)\ {\ #define END_FOR_ALL\ }\ }\ const float SQRT2 = 1.41421356; const float PI = 3.14159265; const float PI_HALF = 1.57079633; #ifndef HUGE_VALF #define HUGE_VALF ((float)1e38) #endif struct IntPair { IntPair(unsigned short int x, unsigned short int y) : x(x), y(y) {} unsigned short int x, y; }; #define MIN(X,Y) ((X) < (Y) ? (X) : (Y)) #define MAX(X,Y) ((X) > (Y) ? (X) : (Y)) std::string numToZeroString(int num, int zeroes); bool chance(int perc); bool chancef(float p); void stringToUpper(std::string &s); void stringToLower(std::string &s); void stringToLowerUserData(std::string &s); void glColor3_256(int r, int g, int b); float sqr(float x); bool exists(const std::string &f, bool makeFatal = false); void errorLog(const std::string &s); void debugLog(const std::string &s); char *readFile(std::string path, unsigned long *size_ret = 0); void forEachFile(std::string path, std::string type, void callback(const std::string &filename, intptr_t param), intptr_t param); std::string stripEndlineForUnix(const std::string &in); std::vector getFileList(std::string path, std::string type, int param); #ifdef HAVE_STRCASECMP static inline int nocasecmp(const std::string &s1, const std::string &s2) { return strcasecmp(s1.c_str(), s2.c_str()); } static inline int nocasecmp(const std::string &s1, const char *s2) { return strcasecmp(s1.c_str(), s2); } static inline int nocasecmp(const char *s1, const std::string &s2) { return strcasecmp(s1, s2.c_str()); } static inline int nocasecmp(const char *s1, const char *s2) { return strcasecmp(s1, s2); } #else int nocasecmp(const std::string &s1, const std::string &s2); #endif std::string upperCase(const std::string &s1); Vector getNearestPointOnLine(Vector start, Vector end, Vector point); bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius=1, Vector* closest=0); void sizePowerOf2Texture(int &v); Vector getDirVector(Direction dir); Direction getOppositeDir(Direction dir); Direction getNextDirClockwise(Direction dir); Vector colorRGB(int r, int g, int b); #ifdef BBGE_BUILD_DIRECTX typedef unsigned int GLuint; #endif GLuint generateEmptyTexture(int res); //void pForEachFile(std::string path, std::string type, void callback(const std::string &filename, int param), int param); /* void pfread(void *buffer, PHYSFS_uint32 size, PHYSFS_uint32 objs, PHYSFS_file *handle); void pfseek(PHYSFS_file *handle,PHYSFS_uint64 byte,int origin); void pfclose(PHYSFS_file *handle); PHYSFS_file *openRead(const std::string &f); std::string pLoadStream(const std::string &filename); void pSaveStream(const std::string &filename, std::ostringstream &os); */ void drawCircle(float radius, int steps=1); bool isVectorInRect(const Vector &vec, const Vector &coord1, const Vector &coord2); std::string parseCommand(const std::string &line, const std::string &command); std::string msg(const std::string &message); void msgVector(const std::string &name, const Vector &vec); void fatalError(const std::string &message); unsigned hash(const std::string &string); inline float sqr(float x) { return x*x; } int randAngle360(); Vector randVector(int magnitude); std::string splitCamelCase(const std::string &input); std::string removeSpaces(const std::string &input); int randRange(int r1, int r2); enum LerpType { LERP_LINEAR = 0, LERP_EASE = 1, LERP_EASEIN = 2, LERP_EASEOUT = 3 }; #define DOUBLE_CLICK_DELAY 0.5f float lerp(const float &v1, const float &v2, float dt, int lerpType); void crunchFile(const std::string &file, const std::string &out, bool deleteOriginal=false); void uncrunchFile(const std::string &file, const std::string &out); int packFile(const std::string &sourcef, const std::string &destf, int level); int unpackFile(const std::string &sourcef, const std::string &destf); void openURL(const std::string &url); std::string underscoresToSpaces(const std::string &str); std::string spacesToUnderscores(const std::string &str);