/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __hair__ #define __hair__ #include "../BBGE/Quad.h" struct HairNode { HairNode() : percent(0), problem(false), angleDiff(0) {} float percent; // percent of how much force is affected on this node Vector position; // position of the hair node Vector defaultPosition; // default position of the hair node Vector originalPosition; bool problem; float angleDiff; }; class Hair : public RenderObject { public: Hair(int nodes=40, float segmentLength=3, float width=18); void exertForce(const Vector &force, float dt, int usePerc=0); void updatePositions(); void returnToDefaultPositions(float dt); float hairWidth; std::vector hairNodes; void setHeadPosition(const Vector &pos); void exertWave(float dt); void exertGravityWave(float dt); HairNode *getHairNode(int idx); protected: float segmentLength; void onUpdate(float dt); void onRender(); }; #endif