/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "ActionInput.h" #include "ActionMapper.h" #include "Core.h" #include "SDL.h" #ifndef BBGE_BUILD_SDL2 #error Needs fixes for SDL 1.2, doesnt support scancodes #endif static std::string inputcode2string(int k) { if(k <= 0) return std::string(); if(k < SDL_NUM_SCANCODES) { const char *name = SDL_GetScancodeName((SDL_Scancode)k); if(name) return name; std::stringstream os; os << "K:" << k; return os.str(); } if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END) { std::stringstream os; os << "JB:" << (k - JOY_BUTTON_0); return os.str(); } if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS) { std::stringstream os; os << "AX:+" << (k - JOY_AXIS_0_POS); return os.str(); } if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG) { std::stringstream os; os << "AX:-" << (k - JOY_AXIS_0_NEG); return os.str(); } switch(k) { case MOUSE_BUTTON_LEFT: return "LMB"; case MOUSE_BUTTON_RIGHT: return "RMB"; case MOUSE_BUTTON_MIDDLE: return "MMB"; default: if(k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons) { std::ostringstream os; os << "MB:" << (k - MOUSE_BUTTON_LEFT); return os.str(); } } return std::string(); } static const char *jaxisname(int joystickID, int axis) { Joystick *j = core->getJoystick(joystickID); return j ? j->getAxisName(axis) : NULL; } static const char *jbtnname(int joystickID, int btn) { Joystick *j = core->getJoystick(joystickID); return j ? j->getButtonName(btn) : NULL; } std::string getInputCodeToString(int k) { std::string s = inputcode2string(k); if(s.empty()) return "NONE"; return spacesToUnderscores(s); } std::string getInputCodeToUserString(int k, int joystickID) { const char *pretty = NULL; // Special case keyboard input: // Return key name for current keyboard layout! // It's just confusing to see Y instead of Z with a german keyboard layout... if(k < SDL_NUM_SCANCODES) { const SDL_Keycode kcode = SDL_GetKeyFromScancode((SDL_Scancode)k); if(kcode != SDLK_UNKNOWN) pretty = SDL_GetKeyName(kcode); } if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS) pretty = jaxisname(joystickID, k - JOY_AXIS_0_POS); else if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG) pretty = jaxisname(joystickID, k - JOY_AXIS_0_NEG); else if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END) pretty = jbtnname(joystickID, k - JOY_BUTTON_0); if(pretty && *pretty) return pretty; return inputcode2string(k); } int getStringToInputCode(const std::string& s) { if(s == "LMB") return MOUSE_BUTTON_LEFT; if(s == "RMB") return MOUSE_BUTTON_RIGHT; if(s == "MMB") return MOUSE_BUTTON_MIDDLE; if(!strncmp(s.c_str(), "K:", 2)) return atoi(s.c_str() + 2); if(!strncmp(s.c_str(), "JB:", 3)) return JOY_BUTTON_0 + atoi(s.c_str() + 3); if(!strncmp(s.c_str(), "MB:", 3)) return MOUSE_BUTTON_LEFT + atoi(s.c_str() + 3); if(s.length() > 4 && !strncmp(s.c_str(), "AX:", 3)) { int n = atoi(s.c_str() + 4); switch(s[3]) { case '+': return JOY_AXIS_0_POS + n; case '-': return JOY_AXIS_0_NEG + n; default: return 0; } } if(s == "NONE") return 0; return SDL_GetScancodeFromName(underscoresToSpaces(s).c_str()); } ActionInput::ActionInput() { for (int i = 0; i < INP_MSESIZE; i++) mse[i] = 0; for (int i = 0; i < INP_KEYSIZE; i++) key[i] = 0; for (int i = 0; i < INP_JOYSIZE; i++) joy[i] = 0; } std::string ActionInput::toString() const { std::ostringstream os; for (int i = 0; i < INP_MSESIZE; i++) { os << getInputCodeToString(mse[i]) << " "; } for (int i = 0; i < INP_KEYSIZE; i++) { os << getInputCodeToString(key[i]) << " "; } for (int i = 0; i < INP_JOYSIZE; i++) { os << getInputCodeToString(joy[i]) << " "; } return os.str(); } void ActionInput::fromString(const std::string &read) { std::istringstream is(read); std::string str; for (int i = 0; i < INP_MSESIZE; i++) { is >> str; mse[i] = getStringToInputCode(str); } for (int i = 0; i < INP_KEYSIZE; i++) { is >> str; key[i] = getStringToInputCode(str); } for (int i = 0; i < INP_JOYSIZE; i++) { is >> str; joy[i] = getStringToInputCode(str); } }