//******************************************************************* //glfont2.cpp -- glFont Version 2.0 implementation //Copyright (c) 1998-2002 Brad Fish //See glfont.html for terms of use //May 14, 2002 //******************************************************************* //STL headers #include #include #include #include using namespace std; //OpenGL headers /* #ifdef _WINDOWS #include #endif #include */ #include "Base.h" #include "SDL_endian.h" //glFont header #include "glfont2.h" using namespace glfont; static int read_int(ifstream &input) { int buffer; input.read((char *)&buffer, 4); return SDL_SwapLE32(buffer); } static float read_float(ifstream &input) { union { int i; float f; } buffer; input.read((char *)&buffer.i, 4); buffer.i = SDL_SwapLE32(buffer.i); return buffer.f; } //******************************************************************* //GLFont Class Implementation //******************************************************************* GLFont::GLFont () { //Initialize header to safe state header.tex = -1; header.tex_width = 0; header.tex_height = 0; header.start_char = 0; header.end_char = 0; header.chars = NULL; } //******************************************************************* GLFont::~GLFont () { //Destroy the font Destroy(); } //******************************************************************* bool GLFont::Create (const char *file_name, int tex, bool loadTexture) { ifstream input; int num_chars, num_tex_bytes; char *tex_bytes; //Destroy the old font if there was one, just to be safe Destroy(); //Open input file input.open(file_name, ios::in | ios::binary); if (!input) return false; // Read the header from file header.tex = tex; input.seekg(4, ios::cur); // skip tex field header.tex_width = read_int(input); header.tex_height = read_int(input); header.start_char = read_int(input); header.end_char = read_int(input); input.seekg(4, ios::cur); // skip chars field std::ostringstream os; os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height; debugLog(os.str()); //Allocate space for character array num_chars = header.end_char - header.start_char + 1; if ((header.chars = new GLFontChar[num_chars]) == NULL) return false; //Read character array for (int i = 0; i < num_chars; i++) { header.chars[i].dx = read_float(input); header.chars[i].dy = read_float(input); header.chars[i].tx1 = read_float(input); header.chars[i].ty1 = read_float(input); header.chars[i].tx2 = read_float(input); header.chars[i].ty2 = read_float(input); } //Read texture pixel data num_tex_bytes = header.tex_width * header.tex_height * 2; tex_bytes = new char[num_tex_bytes]; input.read(tex_bytes, num_tex_bytes); //Build2DMipmaps(3, header.tex_width, header.tex_height, GL_UNSIGNED_BYTE, tex_bytes, 1); if (loadTexture) { #ifdef BBGE_BUILD_OPENGL glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, 2, header.tex_width, header.tex_height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void *)tex_bytes); //gluBuild2DMipmaps(GL_TEXTURE_2D, 2, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void*)tex_bytes); //Build2DMipmaps(3, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, tex_bytes, 1); //Create OpenGL texture /* glBindTexture(GL_TEXTURE_2D, tex); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); */ #endif } //Free texture pixels memory delete[] tex_bytes; //Close input file input.close(); //Return successfully return true; } //******************************************************************* bool GLFont::Create (const std::string &file_name, int tex, bool loadTexture) { return Create(file_name.c_str(), tex); } //******************************************************************* void GLFont::Destroy (void) { //Delete the character array if necessary if (header.chars) { delete[] header.chars; header.chars = NULL; } } //******************************************************************* void GLFont::GetTexSize (std::pair *size) { //Retrieve texture size size->first = header.tex_width; size->second = header.tex_height; } //******************************************************************* int GLFont::GetTexWidth (void) { //Return texture width return header.tex_width; } //******************************************************************* int GLFont::GetTexHeight (void) { //Return texture height return header.tex_height; } //******************************************************************* void GLFont::GetCharInterval (std::pair *interval) { //Retrieve character interval interval->first = header.start_char; interval->second = header.end_char; } //******************************************************************* int GLFont::GetStartChar (void) { //Return start character return header.start_char; } //******************************************************************* int GLFont::GetEndChar (void) { //Return end character return header.end_char; } //******************************************************************* void GLFont::GetCharSize (int c, std::pair *size) { //Make sure character is in range if (c < header.start_char || c > header.end_char) { //Not a valid character, so it obviously has no size size->first = 0; size->second = 0; } else { GLFontChar *glfont_char; //Retrieve character size glfont_char = &header.chars[c - header.start_char]; size->first = (int)(glfont_char->dx * header.tex_width); size->second = (int)(glfont_char->dy * header.tex_height); } } //******************************************************************* int GLFont::GetCharWidth (int c) { //Make sure in range if (c < header.start_char || c > header.end_char) return 0; else { GLFontChar *glfont_char; //Retrieve character width glfont_char = &header.chars[c - header.start_char]; // hack to fix empty spaces if (c == ' ' && glfont_char->dx <= 0) { GLFontChar *glfont_a = &header.chars['a' - header.start_char]; glfont_char->dx = glfont_a->dx*0.75; glfont_char->dy = glfont_a->dy; } return (int)(glfont_char->dx * header.tex_width); } } //******************************************************************* int GLFont::GetCharHeight (int c) { //Make sure in range if (c < header.start_char || c > header.end_char) return 0; else { GLFontChar *glfont_char; //Retrieve character height glfont_char = &header.chars[c - header.start_char]; return (int)(glfont_char->dy * header.tex_height); } } //******************************************************************* void GLFont::Begin (void) { #ifdef BBGE_BUILD_OPENGL //Bind to font texture glBindTexture(GL_TEXTURE_2D, header.tex); #endif } //******************************************************************* void GLFont::GetStringSize (const std::string &text, std::pair *size) { unsigned int i; char c; GLFontChar *glfont_char; float width; //debugLog("size->second"); //Height is the same for now...might change in future size->second = (int)(header.chars[header.start_char].dy * header.tex_height); //Calculate width of string width = 0.0F; for (i = 0; i < text.size(); i++) { //Make sure character is in range c = (char)text[i]; if (c < header.start_char || c > header.end_char) continue; //Get pointer to glFont character glfont_char = &header.chars[c - header.start_char]; //Get width and height width += glfont_char->dx * header.tex_width; } //Save width //debugLog("size first"); size->first = (int)width; //debugLog("done"); } //End of file