-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- C R E E P Y F A C E -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ -- ================================================================================================ -- F U N C T I O N S -- ================================================================================================ function init(me) v.faceTimer = 1.23 + (math.random(123) * 0.1) setupBasicEntity( me, "CreepyFace/Face", -- texture 69, -- health 69, -- manaballamount 69, -- exp 69, -- money 69, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 1234 -- updateCull -1: disabled, default: 4000 ) entity_setAllDamageTargets(me, false) entity_setState(me, STATE_IDLE) end function postInit(me) entity_alpha(me, 0) end function update(me, dt) if v.faceTimer > 0 then v.faceTimer = v.faceTimer - dt elseif v.faceTimer <= 0 then v.faceTimer = 1.23 + (math.random(123) * 0.1) spawnParticleEffect("CreepyFace", entity_x(me), entity_y(me)) end end function enterState(me) if entity_getState(me) == STATE_IDLE then end end function damage(me, attacker, bone, damageType, dmg, x, y) return false end function exitState(me) end