-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- Z U N N A -- ================================================================================================ -- entity specific local STATE_WAIT = 1000 local STATE_WEAK = 1001 local STATE_ATTACKPREP = 1002 local STATE_ATTACK = 1003 local STATE_RANGEATTACK = 1004 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ attackDelay = 2 rangeAttackDelay = 2 lunges = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init() if getFlag("Battled.Zunna")==1 then entity_delete() else setupBasicEntity( "zunna-body", -- texture 12, -- health 1, -- manaballamount 10, -- exp 1, -- money 48, -- collideRadius (only used if hit entities is on) STATE_WAIT, -- initState 256, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) end entity_initSegments(10, 16, 16, "zunna-tentacle", "zunna-tentacle", 128, 128, 0.05, 0) --createSubEntity("ZunnaArm") end function update(dt) if not(entity_getState()==STATE_DEAD) and not(entity_getState()==STATE_WEAK) then if entity_hasTarget() then if entity_isTargetInRange(64) then entity_hurtTarget(1); entity_pushTarget(250) end end end if entity_getState()==STATE_IDLE then if not entity_hasTarget() then entity_findTarget(1000) else if entity_isTargetInRange(250) then entity_moveAroundTarget(dt, 250*5, 0) entity_moveTowardsTarget(dt, 250*2.5) elseif entity_isTargetInRange(1200) then entity_moveTowardsTarget(dt, 1000) else entity_doFriction(dt, 100) end if entity_isTargetInRange(500) then attackDelay = attackDelay - dt if attackDelay <= 0 then if lunges > 2 then --entity_setState(STATE_RANGEATTACK) lunges = 0 attackDelay = 2 else --entity_setState(STATE_ATTACKPREP) lunges = lunges + 1 attackDelay = 4 if rangeAttackDelay < 2 then rangeAttackDelay = rangeAttackDelay + 2 end end end end end end if not(entity_getState() == STATE_WEAK) then if entity_getHealth() < 10 then entity_setState(STATE_WEAK) end end entity_doCollisionAvoidance(dt, 10, 1) if entity_getState()==STATE_WEAK then entity_doFriction(dt, 1000) end --entity_doSpellAvoidance(dt, 200, 1.5) --entity_rotateToVel(0.1) entity_updateMovement(dt) end function enterState() if entity_getState()==STATE_IDLE then entity_setMaxSpeed(1000) elseif entity_getState()==STATE_WAIT then entity_setMaxSpeed(0) entity_setActivation(1, 80, 320) elseif entity_getState()==STATE_WEAK then --simpleConversation("Zunna_Weak") entity_setActivation(0, 80, 256) elseif entity_getState()==STATE_DEAD then setFlag("Battled.Zunna", 1) setFlag("ZunnaDied", 1) simpleConversation("Zunna_Died") setCanWarp(1) killEntity("Tungar") setFlag("HereticCave1", 6) end end function exitState() end function hitSurface() end function activate() if entity_getState()==STATE_WAIT then simpleConversation("Zunna_Battle") playMusic("Boss") entity_setState(STATE_IDLE) entity_setActivationType(-1) elseif entity_getState()==STATE_WEAK then setFlag("Battled.Zunna", 1) setFlag("ZunnaDied", 0) simpleConversation("Zunna_Capture") setCanWarp(1) killEntity("Tungar") setFlag("HereticCave1", 6) entity_delete() end end