-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- A N E M O N E -- ================================================================================================ -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "Anemone-0004", -- texture 9, -- health 1, -- manaballamount 1, -- exp 0, -- money 48, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_setSegs(me, 2, 10, 6.0, 4.0, -0.02, 0, 2.5, 1) entity_setDeathParticleEffect(me, "AnemoneExplode") entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setDamageTarget(me, DT_AVATAR_SHOCK, false) entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_setDamageTarget(me, DT_AVATAR_PET, false) entity_setTargetPriority(me, -1) end function update(me, dt) entity_handleShotCollisions(me) local dmg = 0.5 if isForm(FORM_NATURE) then dmg = 0 end if entity_touchAvatarDamage(me, 48, dmg, 1200) then --entity_push(getNaija(), 1200, 1, 0) elseif entity_touchAvatarDamage(me, 48, dmg, 1200, 0, 0, -60) then end local range = 1024 local size = 1.0 if entity_isEntityInRange(me, getNaija(), range) then local dist = entity_getDistanceToEntity(me, getNaija()) dist = size - (dist/range)*size local sz = 1 + dist entity_scale(me, 1, sz) end end function damage(me, attacker, bone, damageType, dmg) return true end function enterState() end function exitState() end function hitSurface() end