-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- P E T N A U T I L U S local STATE_ATTACKPREP = 1000 local STATE_ATTACK = 1001 v.lungeDelay = 0 v.spinDir = -1 v.rot = 0 v.shotDrop = 0 function init(me) setupBasicEntity( me, "Piranha", -- texture 4, -- health 1, -- manaballamount 1, -- exp 1, -- money 0, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 90, -- sprite width 90, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1, -- updateCull -1: disabled, default: 4000 1 ) entity_setDeathParticleEffect(me, "TinyBlueExplode") --entity_rotate(me, 360, 1, LOOP_INF) v.lungeDelay = 1.0 entity_scale(me, 0.6, 0.6) v.rot = 0 esetv(me, EV_LOOKAT, 0) esetv(me, EV_ENTITYDIED, 1) esetv(me, EV_TYPEID, EVT_PET) for i=DT_AVATAR,DT_AVATAR_END do entity_setDamageTarget(me, i, false) end end function postInit(me) v.n = getNaija() end v.distTimer = 0 v.tpoint = 0 function update(me, dt) if getPetPower()==1 then entity_setColor(me, 1, 0.5, 0.5, 0.1) else entity_setColor(me, 1, 1, 1, 1) end if not isInputEnabled() or not entity_isUnderWater(v.n) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.3) entity_alpha(me, 0, 0.1) return else entity_alpha(me, 1, 0.1) end local naijaUnder = entity_y(v.n) > getWaterLevel() if naijaUnder then if entity_y(me)-32 < getWaterLevel() then entity_setPosition(me, entity_x(me), getWaterLevel()+32) end else if entity_isState(me, STATE_FOLLOW) then entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.1) end end if entity_isState(me, STATE_FOLLOW) then local target = v.n v.rot = v.rot + dt*0.2 if v.rot > 1 then v.rot = v.rot - 1 end local dist = 100 local t = 0 local x = 0 local y = 0 if avatar_isRolling() then dist = 90 v.spinDir = -avatar_getRollDirection() t = v.rot * 6.28 else t = v.rot * 6.28 end if not entity_isEntityInRange(me, v.n, 1024) then entity_setTarget(me, 0) entity_setPosition(me, entity_getPosition(v.n)) end local cx = entity_x(v.n) local cy = entity_y(v.n) local spd = 0.6 if entity_hasTarget(me) then target = entity_getTarget(me) --[[ ox, oy = entity_getOffset(target) cx = entity_x(target) + ox + entity_velx(target) cy = entity_y(target) + oy + entity_vely(target) ]]-- cx, cy = entity_getTargetPoint(target, v.tpoint) cx = cx + entity_velx(target) cy = cy + entity_vely(target) dist = 40 --debugLog(string.format("distTimer: %f", v.distTimer)) v.distTimer = v.distTimer + dt * 0.5 if v.distTimer > 1 then v.distTimer = 0 end dist = dist - v.distTimer * 40 if dist < 16 then v.shotDrop = v.shotDrop - dt if v.shotDrop < 0 then createShot("PetPiranha", me, 0, entity_x(me), entity_y(me)) v.shotDrop = 0.3 spd = 0.4 end end end entity_flipToEntity(me, target) entity_rotateToEntity(me, target) local a = t x = x + math.sin(a)*dist y = y + math.cos(a)*dist entity_setPosition(me, cx+x, cy+y, spd) --entity_handleShotCollisions(me) entity_rotateToEntity(me, v.n, 0.1) v.lungeDelay = v.lungeDelay - (dt * getPetPower()+1) if v.lungeDelay < 0 then v.lungeDelay = 2.5 local ent = entity_getNearestEntity(me, "", 512, ET_ENEMY, DT_AVATAR_PET) if ent ~= 0 and entity_isDamageTarget(ent, DT_AVATAR_PETBITE) then --[[ entity_setTarget(me, ent) entity_setState(me, STATE_ATTACKPREP, 0.5) ]]-- entity_setTarget(me, ent) v.tpoint = entity_getRandomTargetPoint(ent) --entity_moveTowardsTarget(me, 1, 400) end end end if entity_isState(me, STATE_ATTACK) then entity_updateMovement(me, dt) entity_moveTowardsTarget(me, dt, 5000) end end function entityDied(me, ent) debugLog("Pet_Nautilus: entity died") local t = entity_getTarget(me) if t ~= 0 then debugLog(string.format("target name: %s", entity_getName(t))) end if ent == entity_getTarget(me) then debugLog("Pet_Nautilus: Clearing target") entity_setTarget(me, 0) entity_setState(me, STATE_FOLLOW) end end function enterState(me) if entity_isState(me, STATE_IDLE) then elseif entity_isState(me, STATE_FOLLOW) then elseif entity_isState(me, STATE_ATTACKPREP) then entity_setMaxSpeed(me, 0) entity_doGlint(me, "Glint", BLEND_ADD) elseif entity_isState(me, STATE_ATTACK) then v.shotDrop = 0 entity_enableMotionBlur(me) entity_setMaxSpeed(me, 1000) entity_moveTowardsTarget(me, 1, 10000) end end function exitState(me) if entity_isState(me, STATE_ATTACKPREP) then entity_setState(me, STATE_ATTACK, 0.5) elseif entity_isState(me, STATE_ATTACK) then entity_disableMotionBlur(me) entity_setState(me, STATE_FOLLOW) end end function damage(me, attacker, bone, damageType, dmg) return false end function hitSurface(me) end function shiftWorlds(me, old, new) end