-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.dir = 0 local STATE_FLYBACK = 1000 function init(me) v.fireDelay = 2 + math.random(2) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "pistolshrimp") entity_setAllDamageTargets(me, true) entity_setCollideRadius(me, 32) entity_setState(me, STATE_IDLE) entity_setHealth(me, 9) entity_setUpdateCull(me, 3000) entity_setDeathParticleEffect(me, "tinyyellowexplode") v.dir = math.random(2)-1 --[[ if v.dir == 0 then entity_rotateOffset(me, 90) --entity_rotateOffset(me, 80) --entity_rotateOffset(me, 110, 1, -1) else entity_rotateOffset(me, -90) --entity_rotateOffset(me, -80) --entity_rotateOffset(me, -110, 1, -1) end ]]-- --entity_scale(me, 0.8, 0.8) entity_setEatType(me, EAT_FILE, "PistolShrimp") entity_setEntityLayer(me, 1) esetv(me, EV_TYPEID, EVT_PISTOLSHRIMP) loadSound("pistolshrimp-fire") end function postInit(me) v.n = getNaija() end function update(me, dt) if entity_hasTarget(me) then if not entity_isState(me, STATE_FLYBACK) then if entity_isTargetInRange(me, 400) then entity_moveTowardsTarget(me, dt, 2000) if entity_isTargetInRange(me, 256) then entity_moveTowardsTarget(me, dt, -2000) end entity_setMaxSpeedLerp(me, 2, 0.5) entity_moveAroundTarget(me, dt, 3000, v.dir) v.fireDelay = v.fireDelay - dt*1.5 entity_doEntityAvoidance(me, dt, 8, 0.5) else v.fireDelay = v.fireDelay - dt entity_doEntityAvoidance(me, dt, 16, 1) entity_doEntityAvoidance(me, dt, 32, 0.6) entity_setMaxSpeedLerp(me, 1, 0.5) entity_moveTowardsTarget(me, dt, 1000) --entity_rotate(me, 90, 0.5) end entity_rotate(me, 0, 0.5) elseif entity_isState(me, STATE_FLYBACK) then end if v.fireDelay < 0 then if entity_isEntityInRange(me, v.n, 900) then v.fireDelay = 1 + math.random(2) local s = createShot("pistolshrimp", me, v.n) shot_setOut(s, 32) entity_setMaxSpeedLerp(me, 4) entity_setMaxSpeedLerp(me, 1, 3) entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, -4000) entity_rotateToVel(me, 0.1, -90)--, 80) entity_setState(me, STATE_FLYBACK, 1) end end entity_doCollisionAvoidance(me, dt, 4, 0.1) entity_findTarget(me, 1800) else entity_findTarget(me, 900) entity_setMaxSpeedLerp(me, 0.01, 1) end entity_updateMovement(me, dt) entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 400) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) if entity_isState(me, STATE_FLYBACK) then entity_setState(me, STATE_IDLE, -1) end end function damage(me, attacker, bone, damageType, dmg) if attacker == me or eisv(attacker, EV_TYPEID, EVT_PISTOLSHRIMP) then return false end if damageType == DT_AVATAR_BITE then entity_changeHealth(me, -100) end return true end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end function dieNormal(me) if chance(50) then spawnIngredient("SpicyMeat", entity_x(me), entity_y(me)) end end