-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 local STATE_PULL = 1001 v.entToSpawn = "" v.ingToSpawn = "" v.amount = 0 v.pullTimer = 0 v.pullMax = 0.2 v.leaf1 = 0 v.leaf2 = 0 function v.commonInit(me, ent, ing, amt) setupEntity(me) if amt == 0 then v.amount = 1 else v.amount = amt end entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "PullPlant") entity_setProperty(me, EP_MOVABLE, true) entity_setState(me, STATE_IDLE) v.entToSpawn = ent v.ingToSpawn = ing entity_setEntityLayer(me, -2) v.leaf1 = entity_getBoneByIdx(me, 0) v.leaf2 = entity_getBoneByIdx(me, 1) local sz1 = 1 + math.random(1000)/4000.0 local sz2 = 1 + math.random(1000)/4000.0 bone_scale(v.leaf1, sz1, sz1) bone_scale(v.leaf2, sz2, sz2) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if entity_isState(me, STATE_IDLE) and entity_isBeingPulled(me) then v.pullTimer = v.pullTimer + dt if v.pullTimer > v.pullMax then entity_setState(me, STATE_PULL) end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_PULL) then entity_setStateTime(me, entity_animate(me, "pull")-0.2) end end function exitState(me) if entity_isState(me, STATE_PULL) then entity_alpha(me, 0, 0.2) entity_delete(me, 0.2) end end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) if entity_isState(me, STATE_PULL) then if key == 2 then if v.ingToSpawn ~= "" then spawnIngredient(v.ingToSpawn, entity_x(me), entity_y(me)) playSfx("secret") end elseif key == 3 then if v.entToSpawn ~= "" then createEntity(v.entToSpawn, "", entity_x(me), entity_y(me)) playSfx("secret") end end end end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end