-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.glow = 0 v.eyes = 0 v.maxRun = 1 v.runTimer = v.maxRun v.moving = 0 v.upRate = 1 local STATE_RUNAWAY = 1001 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "SpinyCrab") entity_setAllDamageTargets(me, true) --entity_generateCollisionMask(me) entity_setCollideRadius(me, 50) v.glow = createQuad("Naija/LightFormGlow", 13) v.eyes = entity_getBoneByName(me, "Eyes") --[[ quad_alpha(v.glow, 0.8) quad_alpha(v.glow, 1, 1, -1, 1, 1) ]]-- quad_scale(v.glow, 0.6, 0.3) --quad_scale(v.glow, 2, 1, 1, -1, 1, 1) entity_setState(me, STATE_IDLE) entity_setBeautyFlip(me, false) entity_clampToSurface(me) entity_rotateToSurfaceNormal(me, 0.1) entity_flipHorizontal(me) entity_setUpdateCull(me, 3000) entity_setDeathParticleEffect(me, "TinyBlueExplode") end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) dt = dt * v.upRate -- ugly slow hack entity_updateSkeletal(me, dt*0.5) entity_handleShotCollisions(me) --bone = entity_collideSkeletalVsCircle(me, v.n) if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 800) then avatar_fallOffWall() end --entity_updateMovement(me, dt) if entity_isState(me, STATE_IDLE) then if entity_isEntityInRange(me, v.n, 500) then v.runTimer = v.runTimer - dt if v.runTimer <= 0 then v.runTimer = v.maxRun entity_setState(me, STATE_RUNAWAY, 8) end end elseif entity_isState(me, STATE_RUNAWAY) then entity_rotateToSurfaceNormal(me) entity_moveAlongSurface(me, dt, 600*v.moving, 6, 10) end quad_setPosition(v.glow, bone_getWorldPosition(v.eyes)) quad_rotate(v.glow, bone_getWorldRotation(v.eyes)) end function lightFlare(me) if entity_isEntityInRange(me, v.n, 600) then v.upRate = 1.5 entity_setState(me, STATE_RUNAWAY, 4) end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) if v.glow ~= 0 then quad_alpha(v.glow, 1, 0.5) end if v.eyes ~= 0 then quad_alpha(v.eyes, 1, 0.5) end entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_RUNAWAY) then if v.upRate == 1.0 then entity_switchSurfaceDirection(me) entity_flipHorizontal(me) entity_clampToSurface(me) end quad_alpha(v.glow, 0, 3) quad_alpha(v.eyes, 0, 3) entity_animate(me, "runAway", -1) end end function exitState(me) if entity_isState(me, STATE_RUNAWAY) then v.upRate = 1 entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_ENEMY_TRAP or damageType == DT_AVATAR_VINE then return true end return false end function animationKey(me, key) if entity_isState(me, STATE_RUNAWAY) and ((key > 2 and key < 5) or (key == 1)) then v.moving = 1 else v.moving = 0.6 end if entity_isState(me, STATE_RUNAWAY) and (key == 3) then entity_sound(me, "Scuttle", math.random(200)+900) end end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end function dieNormal(me) if chance(60) then spawnIngredient("SpiderEgg", entity_x(me), entity_y(me)) end end