/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef AUTOMAP_H #define AUTOMAP_H #include "../BBGE/ActionMapper.h" #include "../BBGE/RenderObject.h" #define MAX_AUTOMAP_GRID 64 class AutoMap : public RenderObject, public ActionMapper { public: AutoMap(); void destroy(); void toggle(bool on); bool isOn(); void setGridFromWorld(Vector worldPos, int gridValue); void initGrid(); Texture *shadowTex; void paint(const Vector &pos); void lmb(); protected: int autoMapMode; Vector paintColor; bool initedGrid; int grid[MAX_AUTOMAP_GRID][MAX_AUTOMAP_GRID]; InterpolatedVector blip; bool vis; void onUpdate(float dt); void onRender(); }; #endif