/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-19 // Updated : 2009-05-19 // Licence : This source is under MIT License // File : glm/gtx/simd_mat4.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// namespace glm{ namespace detail { GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::value_size() { return sizeof(value_type); } GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::col_size() { return 4; } GLM_FUNC_QUALIFIER fmat4x4SIMD::size_type fmat4x4SIMD::row_size() { return 4; } GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD() {} GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s) { this->Data[0] = fvec4SIMD(s, 0, 0, 0); this->Data[1] = fvec4SIMD(0, s, 0, 0); this->Data[2] = fvec4SIMD(0, 0, s, 0); this->Data[3] = fvec4SIMD(0, 0, 0, s); } GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD ( float const & x0, float const & y0, float const & z0, float const & w0, float const & x1, float const & y1, float const & z1, float const & w1, float const & x2, float const & y2, float const & z2, float const & w2, float const & x3, float const & y3, float const & z3, float const & w3 ) { this->Data[0] = fvec4SIMD(x0, y0, z0, w0); this->Data[1] = fvec4SIMD(x1, y1, z1, w1); this->Data[2] = fvec4SIMD(x2, y2, z2, w2); this->Data[3] = fvec4SIMD(x3, y3, z3, w3); } GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD ( fvec4SIMD const & v0, fvec4SIMD const & v1, fvec4SIMD const & v2, fvec4SIMD const & v3 ) { this->Data[0] = v0; this->Data[1] = v1; this->Data[2] = v2; this->Data[3] = v3; } GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD ( tmat4x4 const & m ) { this->Data[0] = fvec4SIMD(m[0]); this->Data[1] = fvec4SIMD(m[1]); this->Data[2] = fvec4SIMD(m[2]); this->Data[3] = fvec4SIMD(m[3]); } ////////////////////////////////////// // Accesses GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[] ( fmat4x4SIMD::size_type i ) { assert( i >= fmat4x4SIMD::size_type(0) && i < fmat4x4SIMD::col_size()); return this->Data[i]; } GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[] ( fmat4x4SIMD::size_type i ) const { assert( i >= fmat4x4SIMD::size_type(0) && i < fmat4x4SIMD::col_size()); return this->Data[i]; } ////////////////////////////////////////////////////////////// // mat4 operators GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator= ( fmat4x4SIMD const & m ) { this->Data[0] = m[0]; this->Data[1] = m[1]; this->Data[2] = m[2]; this->Data[3] = m[3]; return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= ( fmat4x4SIMD const & m ) { this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data); this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data); this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data); this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= ( fmat4x4SIMD const & m ) { this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data); this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data); this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data); this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= ( fmat4x4SIMD const & m ) { sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= ( fmat4x4SIMD const & m ) { __m128 Inv[4]; sse_inverse_ps(&this->Data[0].Data, Inv); sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= ( float const & s ) { __m128 Operand = _mm_set_ps1(s); this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand); this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand); this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand); this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= ( float const & s ) { __m128 Operand = _mm_set_ps1(s); this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand); this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand); this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand); this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= ( float const & s ) { __m128 Operand = _mm_set_ps1(s); this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand); this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand); this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand); this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= ( float const & s ) { __m128 Operand = _mm_div_ps(one, _mm_set_ps1(s)); this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand); this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand); this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand); this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ () { this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one); this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one); this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one); this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one); return *this; } GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- () { this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one); this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one); this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one); this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one); return *this; } }//namespace detail namespace gtx{ namespace simd_mat4 { GLM_FUNC_QUALIFIER detail::tmat4x4 mat4_cast ( detail::fmat4x4SIMD const & x ) { GLM_ALIGN(16) detail::tmat4x4 Result; _mm_store_ps(&Result[0][0], x.Data[0].Data); _mm_store_ps(&Result[1][0], x.Data[1].Data); _mm_store_ps(&Result[2][0], x.Data[2].Data); _mm_store_ps(&Result[3][0], x.Data[3].Data); return Result; } GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult ( detail::fmat4x4SIMD const & x, detail::fmat4x4SIMD const & y ) { detail::fmat4x4SIMD result; result[0] = x[0] * y[0]; result[1] = x[1] * y[1]; result[2] = x[2] * y[2]; result[3] = x[3] * y[3]; return result; } GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct ( detail::fvec4SIMD const & c, detail::fvec4SIMD const & r ) { __m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0)); __m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1)); __m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2)); __m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3)); detail::fmat4x4SIMD result(detail::fmat4x4SIMD::null); result[0].Data = _mm_mul_ps(c.Data, Shu0); result[1].Data = _mm_mul_ps(c.Data, Shu1); result[2].Data = _mm_mul_ps(c.Data, Shu2); result[3].Data = _mm_mul_ps(c.Data, Shu3); return result; } GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m) { detail::fmat4x4SIMD result; detail::sse_transpose_ps(&m[0].Data, &result[0].Data); return result; } GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m) { float Result; _mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data)); return Result; } GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m) { detail::fmat4x4SIMD result; detail::sse_inverse_ps(&m[0].Data, &result[0].Data); return result; } }//namespace simd_mat4 }//namespace gtx }//namespace glm