/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-12-24 // Updated : 2008-10-07 // Licence : This source is under MIT License // File : glm/gtx/unsigned_int.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace glm{ namespace gtx{ namespace unsigned_int{ GLM_FUNC_QUALIFIER uint pow(uint x, uint y) { uint result = x; for(uint i = 1; i < y; ++i) result *= x; return result; } GLM_FUNC_QUALIFIER uint sqrt(uint x) { if(x <= 1) return x; uint NextTrial = x >> 1; uint CurrentAnswer; do { CurrentAnswer = NextTrial; NextTrial = (NextTrial + x / NextTrial) >> 1; } while(NextTrial < CurrentAnswer); return CurrentAnswer; } GLM_FUNC_QUALIFIER uint mod(uint x, uint y) { return x - y * (x / y); } }//namespace unsigned_int }//namespace gtx }//namespace glm