-- Functions unused by game scripts; might be removed at some point user_set_demo_intro = nil user_save = nil entity_slowToStopPath = nil entity_isSlowingToStopPath = nil entity_isNearGround = nil entity_resumePath = nil entity_move = nil entity_toggleBone = nil createSpore = nil spawnAroundEntity = nil node_isEntityPast = nil entity_pathBurst = nil avatar_clampPosition = nil bedEffects = nil entity_offsetUpdate = nil avatar_updatePosition = nil