-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.mia = 0 v.done = false function init(me) v.n = getNaija() -- get start conditions v.mia = createEntity("13_Progression", "", node_x(me), node_y(me)) entity_alpha(v.mia) loadSound("mia-appear") end function update(me, dt) if not v.done then if node_isEntityIn(me, v.n) then --debugLog(string.format("mithala flag: %d", getFlag(FLAG_BOSS_MITHALA))) if isFlag(FLAG_BOSS_MITHALA, 1) then setFlag(FLAG_BOSS_MITHALA, 2) elseif isFlag(FLAG_BOSS_FOREST, 1) then setFlag(FLAG_BOSS_FOREST, 2) -- no suitable place for this to happen right now --[[ elseif isFlag(FLAG_BOSS_SUNWORM, 1) then setFlag(FLAG_BOSS_SUNWORM, 2) ]]-- else return end local offx = 80 local offy = -20 if entity_x(v.n) < node_x(me) then offx = -offx end entity_setPosition(v.n, node_x(me)+offx, node_y(me)+offy, 1, 0, 0, 1) debugLog("running script") v.done = true entity_idle(v.n) entity_setPosition(v.mia, node_x(me), node_y(me)) entity_flipToEntity(v.mia, v.n) entity_flipToEntity(v.n, v.mia) cam_toEntity(v.mia) playSfx("mia-appear") spawnParticleEffect("MiaWarp", node_x(me), node_y(me)) fadeOutMusic(2) setSceneColor(0.5, 0.5, 1, 2) watch(2) playMusic("Mystery") entity_alpha(v.mia, 1, 2) watch(2) watch(4) playSfx("mia-appear") spawnParticleEffect("MiaWarp", node_x(me), node_y(me)) watch(1) fadeOutMusic(3) setSceneColor(1, 1, 1, 3) entity_alpha(v.mia, 0, 1) watch(2) entity_setPosition(v.mia, 0, 0) cam_toEntity(v.n) updateMusic() end end end