/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Precacher.h" #include "Quad.h" #include "Core.h" #include "ttvfs_stdio.h" Precacher::Precacher() { loadProgressCallback = NULL; cleaned = true; } Precacher::~Precacher() { if (!cleaned) errorLog ("Precacher shutdown unclean"); } void Precacher::setBaseDir(const std::string& dir) { basedirOverride = dir; } void Precacher::clean() { for (unsigned int i = 0; i < renderObjects.size(); i++) { RenderObject *r = renderObjects[i]; r->destroy(); delete r; } renderObjects.clear(); cleaned = true; } void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end) { for (int t = start; t < end; t++) { std::ostringstream num_os; num_os << t; std::ostringstream os; os << file; if(num_os.str().size() <= 4) { for (size_t j = 0; j < 4 - num_os.str().size(); j++) { os << "0"; } } os << t; os << type; precacheTex(os.str()); } } void precacherCallback(const std::string &file, void *param) { Precacher *p = (Precacher*)param; p->precacheTex(file); } // precacheTex // caches one texture // also support simple wildcard to cache multiple textures // e.g. naija/*.png void Precacher::precacheTex(const std::string &tex) { if (tex.find("txt") != std::string::npos) { errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!"); } if (tex.empty()) return; std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride; if (core->debugLogTextures) debugLog("PRECACHING: " + tex); if (tex.find('*')!=std::string::npos) { if (core->debugLogTextures) debugLog("searching directory"); int loc = tex.find('*'); std::string path = tex.substr(0, loc); std::string type = tex.substr(loc+1, tex.size()); path = basedir + path; forEachFile(path, type, precacherCallback, this); return; } else { if (loadProgressCallback) loadProgressCallback(); std::string t = tex; if (tex.find(basedir) != std::string::npos) { t = tex.substr(basedir.size(), tex.size()); } Quad *q = new Quad; q->setTexture(t); q->alpha = 0; renderObjects.push_back(q); cleaned = false; } } void Precacher::precacheList(const std::string &list, void progressCallback()) { loadProgressCallback = progressCallback; InStream in(list.c_str()); std::string t; while (std::getline(in, t)) { if (!t.empty()) { #if defined(BBGE_BUILD_UNIX) t = t.substr(0,t.size()-1); debugLog("precache["+t+"]"); #endif stringToLower(t); precacheTex(t); } } in.close(); loadProgressCallback = NULL; }