-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end local NOTE_TIME = 2.5 v.myNote = 0 v.timingNote = false v.noteTimer = 0 v.core = 0 v.shell1 = 0 v.shell2 = 0 v.glow = 0 v.myID = 0 local STATE_SHAKE = 1000 local function glowNormal(me) bone_alpha(v.glow, 0.3) bone_alpha(v.glow, 0.4, 1, -1, 1, 1) bone_scale(v.glow, 6, 6) bone_scale(v.glow, 8, 8, 1, -1, 1, 1) end local function glowSinging(me) bone_alpha(v.glow, 0.5) bone_alpha(v.glow, 0.7, 0.2, -1, 1, 1) bone_scale(v.glow, 6, 6) bone_scale(v.glow, 24, 24, 0.2, -1, 1, 1) end function v.commonInit(me, id) -- set color based on note setupEntity(me, "", "") entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "HealthUpgrade") v.core = entity_getBoneByName(me, "Core") v.shell1 = entity_getBoneByName(me, "Shell1") v.shell2 = entity_getBoneByName(me, "Shell2") v.glow = entity_getBoneByName(me, "Glow") if id == 0 then v.myNote = 0 elseif id == 1 then v.myNote = 2 elseif id == 2 then v.myNote = 4 elseif id == 3 then v.myNote = 6 elseif id == 4 then v.myNote = 1 end v.myID = id bone_setColor(v.core, getNoteColor(v.myNote)) bone_setColor(v.shell1, getNoteColor(v.myNote)) bone_setColor(v.shell2, getNoteColor(v.myNote)) bone_setBlendType(v.glow, BLEND_ADD) bone_setColor(v.glow, getNoteColor(v.myNote)) glowNormal(me) entity_scale(me, 0.6, 0.6) entity_setState(me, STATE_IDLE) entity_setEntityLayer(me, -1) end function postInit(me) --if entity_isFlag(me, 1) then if isFlag(FLAG_HEALTHUPGRADES + v.myID, 1) then entity_delete(me) end --end end v.incut = false function update(me, dt) if v.incut then return end if entity_isState(me, STATE_OPENED) then if entity_isEntityInRange(me, getNaija(), 64) then v.incut = true playSfx("HealthUpgrade-Collect") spawnParticleEffect("HealthUpgradeReceived", entity_getPosition(me)) setFlag(FLAG_HEALTHUPGRADES + v.myID, 1) upgradeHealth() setSceneColor(1, 1, 1, 4) entity_idle(getNaija()) watch(3) if isFlag(FLAG_FIRSTHEALTHUPGRADE, 0) then voice("Naija_HealthUpgrade") setFlag(FLAG_FIRSTHEALTHUPGRADE, 1) else voice("naija_healthupgrade2") end entity_delete(me) end elseif entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then entity_setState(me, STATE_OPENED) else if v.timingNote then v.noteTimer = v.noteTimer + dt if v.noteTimer > NOTE_TIME then v.noteTimer = 0 v.timingNote = false entity_setState(me, STATE_OPEN) end end end end function songNote(me, note) if entity_getAlpha(me) < 1 then return end if entity_isState(me, STATE_OPEN) or entity_isState(me, STATE_OPENED) then return end if note == v.myNote then entity_setState(me, STATE_SHAKE) v.timingNote = true v.noteTimer = 0 else v.timingNote = false end v.timer = 0 end function songNoteDone(me, note, len) if entity_isState(me, STATE_OPEN) or entity_isState(me, STATE_OPENED) then return end if v.timingNote and note == v.myNote then if not entity_isState(me, STATE_OPEN) then entity_setState(me, STATE_IDLE) end end end function enterState(me, state) --debugLog("HU enterState!") if entity_isState(me, STATE_IDLE) then if v.shell1 ~= 0 and v.shell2 ~= 0 then bone_alpha(v.shell1, 0) bone_alpha(v.shell2, 0) end v.timingNote = false v.noteTimer = 0 entity_animate(me, "idle", LOOP_INF) glowNormal(me) elseif entity_isState(me, STATE_SHAKE) then glowSinging(me) entity_animate(me, "shake", LOOP_INF) elseif entity_isState(me, STATE_OPEN) then bone_alpha(v.core, 0.01, 0.5) bone_alpha(v.shell1, 1, 0.1) bone_alpha(v.shell2, 1, 0.1) entity_animate(me, "open") local r, g, b = getNoteColor(v.myNote) setSceneColor(r, g, b, 2) playSfx(getNoteName(v.myNote, "low-")) end end function exitState(me, state) end