-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- M A U L -- ================================================================================================ -- entity specific v.dir = 0 v.myNote = 0 v.noteDown = -1 v.n = 0 v.followDelay = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function v.commonInit(me, note) setupBasicEntity( me, "", -- texture 3, -- health 1, -- manaballamount 1, -- exp 1, -- money 16, -- collideRadius STATE_IDLE, -- initState 64, -- sprite width 64, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) -1 -- updateCull -1: disabled, default: 4000 ) entity_setEntityLayer(me, 1) entity_setDropChance(me, 10) entity_setMaxSpeedLerp(me, 0.5) entity_setMaxSpeedLerp(me, 1, 1, -1, 1) entity_setSegs(me, 8, 2, 0.1, 0.9, 0, -0.03, 8, 0) entity_setDeathParticleEffect(me, "TinyRedExplode") v.myNote = note entity_setBeautyFlip(me, false) entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_setDamageTarget(me, DT_AVATAR_PET, false) entity_setDamageTarget(me, DT_AVATAR_BITE, false) entity_initSkeletal(me, "CaveFish") v.glow = entity_getBoneByName(me, "glow") bone_setBlendType(v.glow, BLEND_ADD) bone_alpha(v.glow, 0) bone_scale(v.glow, 4, 4) bone_scale(v.glow, 8, 8, 1, -1, 1) entity_setColor(me, getNoteColor(v.myNote)) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) entity_handleShotCollisions(me) --entity_touchAvatarDamage(me, 32, 1, 1200) if v.noteDown == v.myNote or v.followDelay > 0 then if v.noteDown ~= v.myNote and v.followDelay > 0 then v.followDelay = v.followDelay - dt end entity_moveTowardsTarget(me, dt, 500) entity_doCollisionAvoidance(me, dt, 4, 0.5) entity_setMaxSpeedLerp(me, 1.2, 0.2) --entity_doEntityAvoidance(me, dt, 32, 0.5) else if v.dir==0 then entity_addVel(me, -500*dt, 0) else entity_addVel(me, 500*dt, 0) end entity_setMaxSpeedLerp(me, 1, 0.2) end entity_doEntityAvoidance(me, dt, 64, 0.1) entity_flipToVel(me) if entity_isfh(me) then entity_rotateToVel(me, 0, -90) else entity_rotateToVel(me, 0, 90) end entity_updateMovement(me, dt) end function enterState(me) end function exitState(me) end function hitSurface(me) if v.followDelay <= 0 then --debugLog("hit surface!") --entity_flipHorizontal(me) if v.dir == 0 then --entity_applySurfaceNormalForce(me, 1000) v.dir = 1 elseif v.dir == 1 then --entity_applySurfaceNormalForce(me, 1000) v.dir = 0 end entity_clearVel(me) end end function songNote(me, note) v.noteDown = note if note == v.myNote then v.followDelay = 1.5 bone_alpha(v.glow, 0.5, 0.2) end end function songNoteDone(me, note) v.noteDown = -1 bone_alpha(v.glow, 0, 3) end function activate(me) end