-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- song cave collectible v.n = 0 v.hatchMax = 5 v.hatchTimer = v.hatchMax v.rollTimer = 0 v.rollMax = 2 v.hint = false function init(me) setupEntity(me, "Collectibles/egg-nautilus") loadSound("Pet-Hatch") loadSound("Nautilus") end function postInit(me) v.n = getNaija() end function update(me, dt) if isFlag(FLAG_PET_NAUTILUS, 1) then entity_alpha(me, 0) end if isFlag(FLAG_PET_NAUTILUS, 0) and not v.hint and entity_isEntityInRange(me, v.n, 256) then playSfx("secret") setControlHint(getStringBank(33), 0, 0, 0, 6, "collectibles/egg-nautilus") v.hint = true end if entity_getAlpha(me) == 1 and isFlag(FLAG_PET_NAUTILUS, 0) then if entity_isEntityInRange(me, v.n, 300) then entity_offset(me, math.random(2)-1, 0) v.hatchTimer = v.hatchTimer - dt if v.hatchTimer < 0 then v.hatchTimer = 0 entity_setState(me, STATE_HATCH) end else entity_offset(me, 0, 0) v.hatchTimer = v.hatchTimer + dt*0.5 if v.hatchTimer > v.hatchMax then v.hatchTimer = v.hatchMax end end end v.rollTimer = v.rollTimer + dt if v.rollTimer >= v.rollMax then v.rollTimer = 0 entity_rotate(me, 0) if chance(50) then entity_rotate(me, -30, 0.2, 3, 1, 1) else entity_rotate(me, 30, 0.2, 3, 1, 1) end end end function enterState(me, state) if entity_isState(me, STATE_HATCH) then clearControlHint() playSfx("Pet-Hatch") entity_setStateTime(me, 2) entity_alpha(me, 0.7, 2) entity_scale(me, 1.2, 1.2, 2) end end function exitState(me, state) if entity_isState(me, STATE_HATCH) then entity_soundFreq(me, "Nautilus", 1.5) entity_soundFreq(me, "Nautilus", 2) setFlag(FLAG_PET_NAUTILUS, 1) local e = setActivePet(FLAG_PET_NAUTILUS) if e ~= 0 then entity_setPosition(e, entity_x(me), entity_y(me)) end playSfx("Secret") playSfx("Collectible") end end