/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "LensFlare.h" #include "Core.h" LensFlare::LensFlare() { cull = false; inc = 0.5; maxLen = 1500; } void LensFlare::addFlare(const std::string &tex, Vector color, int w, int h) { Quad *q = new Quad(tex, Vector(0,0,0)); q->color = color; q->setBlendType(BLEND_ADD); if (w != -1) q->setWidth(w); if (h != -1) q->setHeight(h); flares.push_back(q); addChild(q, PM_POINTER); } void LensFlare::onUpdate(float dt) { RenderObject::onUpdate(dt); Vector v = core->screenCenter - this->position; if (v.getSquaredLength2D() > sqr(maxLen)) return; else { float l = v.getLength2D(); float a = 1.0f-(l/(float)maxLen); a*=0.8f; Vector vbit = v; vbit *= inc; for (size_t i = 0; i < flares.size(); i++) { flares[i]->position = vbit*i; flares[i]->alpha = a; } } }