/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BBGE_TEXTURE_H #define BBGE_TEXTURE_H #include #include "Refcounted.h" enum TextureLoadResult { TEX_FAILED, TEX_SUCCESS }; struct ImageData; class Texture : public Refcounted { public: Texture(); ~Texture(); void apply(bool repeat = false) const; void unload(); unsigned gltexid; int width, height; void writeRGBA(int tx, int ty, int w, int h, const unsigned char *pixels); void readRGBA(unsigned char *pixels); unsigned char *getBufferAndSize(int *w, int *h, size_t *size); // returned memory must be free()'d std::string name, filename; bool upload(const ImageData& img, bool mipmap); bool success; protected: int ow, oh; bool _mipmap; private: mutable bool _repeating; // modified during rendering }; #define UNREFTEX(x) {x = NULL;} #endif