-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- M O N E Y E -- ================================================================================================ v.spawnTime = 5 v.spawnTimer = 1 v.bounces = 0 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity(me, "", -- texture 12, -- health 1, -- manaballamount 1, -- exp 1, -- money 96, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 300, -- sprite width 300, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 3000 -- updateCull -1: disabled, default: 4000 ) entity_setSegs(me, 2, 32, 0.1, 0.1, -0.018, 0, 2.5, 1) entity_setDeathParticleEffect(me, "TinyGreenExplode") --entity_setEatType(me, EAT_FILE, "MoneyeBreeder") entity_initSkeletal(me, "aggroeggs") loadSound("aggroeggs-spawn") end function update(me, dt) if entity_isState(me, STATE_GROW) then entity_addVel(me, 0, 1000*dt) entity_updateMovement(me, dt) else if entity_isEntityInRange(me, getNaija(), 900) then v.spawnTimer = v.spawnTimer - dt if v.spawnTimer < 0 then --debugLog("Spawning") local out = 100 local nx, ny = entity_getNormal(me) nx = nx * out ny = ny * out v.spawnTimer = v.spawnTime local moneye = createEntity("aggrobaby", "", entity_x(me)+nx, entity_y(me)+ny) spawnParticleEffect("MoneyeBirth", entity_x(me)+nx, entity_y(me)+ny) entity_alpha(moneye, 0) entity_alpha(moneye, 1, 0.5) entity_sound(me, "aggroeggs-spawn") end else v.spawnTimer = v.spawnTimer - dt*0.3 end end entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 400) end function enterState(me) if entity_getState(me)==STATE_IDLE then elseif entity_isState(me, STATE_GROW) then entity_setMaxSpeed(me, 800) end end function exitState(me) end function hitSurface(me) if entity_isState(me, STATE_GROW) then entity_rotateToSurfaceNormal(me) v.bounces = v.bounces + 1 if v.bounces > 3 then entity_setState(me, STATE_IDLE) end end end function dieNormal(me) if chance(100) then spawnIngredient("SmallEgg", entity_x(me), entity_y(me)) end end