-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 local STATE_BEFOREMEET = 1005 function init(me) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_setTexture(me, "Li/Helmet") entity_setAllDamageTargets(me, false) entity_setActivationType(me, AT_CLICK) entity_setState(me, STATE_OFF) entity_scale(me, 0.75, 0.75) end function postInit(me) entity_setTarget(me, v.n) if isFlag(FLAG_LI, 101) or isFlag(FLAG_LI, 102) then if isMapName("licave") or isMapName("vedhacave") then local li = getLi() if li == 0 then li = createEntity("li", "", 0,0) end local liNode = getNode("LICAVE") entity_setPosition(li, node_x(liNode), node_y(liNode)) setLi(li) end end end function activate(me) if entity_isState(me, STATE_ON) then if hasSong(SONG_DUALFORM) then playSfx("denied") else entity_idle(getNaija()) fade(1, 1) watch(1) watch(0.5) entity_alpha(me, 0) if isMapName("LiCave") or isMapName("vedhacave") then debugLog("SETTING 101") setFlag(FLAG_LI, 101) playSfx("changeclothes1") end local li = getLi() if li ~= 0 then debugLog("SET BEFORE MEET") entity_setState(li, STATE_BEFOREMEET, -1, 1) local liNode = getNode("LICAVE") entity_setPosition(li, node_x(liNode), node_y(liNode)) end watch(0.5) fade(0, 1) watch(1) --[[ li = getLi() if li ~= 0 then local h = entity_getBoneByName(li, "Helmet") bone_alpha(h, 0) end ]]-- entity_setState(me, STATE_OFF) end end end function enterState(me) if entity_isState(me, STATE_ON) then entity_alpha(me, 1) entity_setActivationType(me, AT_CLICK) elseif entity_isState(me, STATE_OFF) then entity_alpha(me, 0) entity_setActivationType(me, AT_NONE) end end function update(me, dt) v.n = getNaija() if entity_isState(me, STATE_OFF) then if isFlag(FLAG_LI, 100) then entity_setState(me, STATE_ON) end elseif entity_isState(me, STATE_ON) then if not isFlag(FLAG_LI, 100) then entity_setState(me, STATE_OFF) end end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end