-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- R U K H -- ================================================================================================ -- ================================================================================================ -- S T A T E S -- ================================================================================================ local STATE_NESTING = 1001 local STATE_STARTLED = 1002 local STATE_HOVERING = 1003 local STATE_FLYING = 1004 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.startX = 0 v.startY = 0 v.startRot = 0 v.hitCount = 12 -- ================================================================================================ -- F U N C T I O N S -- ================================================================================================ function init(me) setupBasicEntity( me, "Rukh/Head", -- texture 21, -- health 2, -- manaballamount 1, -- exp 1, -- money 64, -- collideRadius (only used if hit entities is on) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2200 -- updateCull -1: disabled, default: 4000 ) loadSound("RukhYell") loadSound("RukhFlap") entity_setDeathParticleEffect(me, "Explode") entity_setDropChance(me, 100) entity_initSkeletal(me, "Rukh") v.backLeg = entity_getBoneByName(me, "BackLeg") v.backWing = entity_getBoneByName(me, "BackWing") v.bone_body = entity_getBoneByName(me, "Body") v.bone_neck = entity_getBoneByName(me, "Neck") local cl = 0.56 bone_setColor(v.backLeg, cl, cl, cl) bone_setColor(v.backWing, cl, cl, cl) entity_setCullRadius(me, 456) entity_setCanLeaveWater(me, true) esetv(me, EV_COLLIDELEVEL, 1) v.startX, v.startY = entity_getPosition(me) v.startRot = entity_getRotation(me) end function postInit(me) entity_setState(me, STATE_NESTING) -- FLIP HORIZONTALLY IF THERE'S A FLIP NODE local node = entity_getNearestNode(me, "FLIP") if node ~=0 then if node_isEntityIn(node, me) then entity_fh(me) end end end function update(me, dt) -- WAKE UP WHEN THE TIME IS RIGHT if entity_getState(me) == STATE_NESTING then entity_findTarget(me, 654) if entity_hasTarget(me) then entity_setState(me, STATE_STARTLED) spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me)) end elseif entity_getState(me) == STATE_HOVERING then entity_addVel(me, -3 + math.random(5), 0) -- RETURN TO NESTING IF NAIJA LEAVES entity_findTarget(me, 1234 ) if not entity_hasTarget(me) then entity_setState(me, STATE_NESTING) end end if entity_getState(me) ~= STATE_FLYING then -- FACE NAIJA if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then entity_fh(me) elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then entity_fh(me) end -- FLY AWAY WHEN SHOT ENOUGH if v.hitCount <= 0 then entity_setState(me, STATE_FLYING) spawnIngredient("RukhEgg", entity_x(me), entity_y(me)) spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me)) end -- DISAPPEAR INTO THE SUNSET elseif entity_getState(me) == STATE_FLYING then entity_findTarget(me, 2345) if not entity_hasTarget(me) then entity_delete(me) end end -- UPDATE EVERYTHING if entity_getState(me) ~= STATE_NESTING then entity_doFriction(me, dt, 69) entity_updateMovement(me, dt) end entity_touchAvatarDamage(me, 32, 0.1, 420) entity_handleShotCollisions(me) end function animationKey(me, key) if entity_getState(me) == STATE_STARTLED then if key == 13 or key == 15 or key == 17 then entity_addVel(me, 0, -123) entity_sound(me, "RukhFlap") shakeCamera(2, 1) spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me)) elseif key == 10 then entity_rotateTo(me, 0, 1) elseif key == 1 then entity_sound(me, "RukhYell") end elseif entity_getState(me) == STATE_HOVERING then if key == 1 then entity_addVel(me, 0, -69 - math.random(4)) entity_sound(me, "RukhFlap") shakeCamera(1.2, 1) end entity_addVel(me, 0, 20) elseif entity_getState(me) == STATE_FLYING then if key == 1 then entity_addVel(me, 0, -69 - math.random(12)) entity_sound(me, "RukhFlap") shakeCamera(2.3, 1) spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me)) end end end function enterState(me) if entity_getState(me) == STATE_NESTING then entity_setHealth(me, 21) v.hitCount = 12 entity_animate(me, "nesting", LOOP_INF) entity_clearVel(me) entity_setPosition(me, v.startX, v.startY, 2, 0, 0, 1) entity_rotateTo(me, v.startRot, 2) elseif entity_getState(me) == STATE_STARTLED then entity_setStateTime(me, entity_animate(me, "startled")) elseif entity_getState(me) == STATE_HOVERING then spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me)) entity_animate(me, "hovering", LOOP_INF) elseif entity_getState(me) == STATE_FLYING then esetv(me, EV_COLLIDELEVEL, 0) entity_animate(me, "flying", LOOP_INF) entity_rotateTo(me, 0, 2) -- FLY AWAY FROM NAIJA --[[ if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then entity_addVel(me, 1234, 0) elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then entity_addVel(me, -1234, 0) end entity_fh(me) ]]-- end end function exitState(me) if entity_getState(me) == STATE_STARTLED then entity_sound(me, "RukhFlap") entity_setState(me, STATE_HOVERING) end end function damage(me, attacker, bone, damageType, dmg, x, y) if entity_getState(me) == STATE_NESTING then entity_setState(me, STATE_STARTLED) else v.hitCount = v.hitCount - 1 bone_damageFlash(v.bone_body) bone_damageFlash(v.bone_neck) end spawnParticleEffect("RukhFeathers", x, y) return false end function hitSurface(me) end