/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BBGE_QUAD_H #define BBGE_QUAD_H #include "RenderObject.h" #include "DataStructures.h" class OutlineRect : public RenderObject { public: OutlineRect(); void setWidthHeight(int w, int h); void setLineSize(int ls); protected: int w, h, w2, h2; int lineSize; void onRender(const RenderState& rs) const OVERRIDE; }; class Quad : public RenderObject { public: Quad(const std::string &tex, const Vector &pos); Quad(); void createGrid(int x, int y); void destroy(); bool isCoordinateInside(Vector coord, int minSize=0) const; bool isCoordinateInsideWorld(const Vector &coord, int minSize=0) const; bool isCoordinateInsideWorldRect(const Vector &coord, int w, int h) const; void flipVertical(); void flipHorizontal(); void setWidthHeight(float w, float h=-1); void setWidth(float w); void setHeight(float h); unsigned int getWidth() const {return static_cast(width);} unsigned int getHeight() const {return static_cast(height);} void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo); void setDrawGridAlpha(size_t x, size_t y, float alpha); void repeatTextureToFill(bool on); void refreshRepeatTextureToFill(); bool isRepeatingTextureToFill() const { return repeatTexture; } void setStripPoints(bool vert, const Vector *points, size_t n); Array2d& getDrawGrid() { return drawGrid; } const Array2d& getDrawGrid() const { return drawGrid; } void reloadDevice(); void deleteGrid(); InterpolatedVector upperLeftTextureCoordinates, lowerRightTextureCoordinates; enum GridType { GRID_WAVY = 0, GRID_STRIP = 1, // quad is in strip mode GRID_INTERP = 2, // quad is in grid mode }; unsigned char gridType; // unsigned char to save space char autoWidth, autoHeight; // char to save space bool renderQuad, renderCenter; mutable bool renderBorder; // TODO: should be part of render state Vector texOff; float borderAlpha; Vector repeatToFillScale; static void ResetGrid(Vector *dst, size_t w, size_t h); static void ResetGridAndAlpha(Vector *dst, size_t w, size_t h, float alpha = 1.0f); protected: float gridTimer; Array2d drawGrid; void resetGrid(); void updateGrid(float dt); void renderGrid(const RenderState& rs) const; float drawGridOffsetX; float drawGridOffsetY; float drawGridModX; float drawGridModY; float drawGridTimeMultiplier; bool drawGridOut; static Vector renderBorderColor; void onSetTexture(); void onRender(const RenderState& rs) const OVERRIDE; void onUpdate(float dt); private: bool doUpdateGrid; void initQuad(); }; class PauseQuad : public Quad { public: PauseQuad(); virtual ~PauseQuad(); int pauseLevel; void setPositionSnapTo(InterpolatedVector *positionSnapTo); protected: InterpolatedVector *positionSnapTo; void onUpdate(float dt); }; class CollideQuad : public Quad { public: CollideQuad(); virtual ~CollideQuad(); virtual void renderCollision(const RenderState& rs) const OVERRIDE; float collideRadius; }; #define QUAD(x) Quad *x = new Quad; addRenderObject(x); #endif